Yep it's a great tool, it was created by forum member Linflas (Guillaume) but I don't think he's around here anymore. I also found issues with it so while it's useful to get the initial views of side walls, I don't use it to create final imagery. I always then worked over the top of those images in PhotoShop (for far too long!) to get what I wanted.Ser Xav wrote: Sun Feb 09, 2025 10:34 am Use of RTCWM: I’ve been using this very useful app [but] the final output it produces creates a very slight blur to the final image. [...] also has a very minor scaling difference to the source image.
No tips to share so far. I did some brief experiments but I think there were some issues with the implementation and I never went back to it. I vaguely recall problems with corners looking wrong next to secret walls that open and close.Ser Xav wrote: Sun Feb 09, 2025 10:34 am Seams and corners: And in particular, corners. This was an interesting read, which I think (stress think) I am following viewtopic.php?p=161014&hilit=Tall+walls#p161014 with Gambit and Sophia. Any tips or examples anyone could share here?
The original DM had several major version upgrades (v1, v2, v3). The v2 walls are what DSB graphics are based off, but the v3 walls changed the perspective and added an extra tile distance view. I think my original wall experiments for DSB used v3 walls as a base, which is why I had some problems with it all. There's more info on dmweb.free.fr but it's down for me right now.Ser Xav wrote: Sun Feb 09, 2025 10:34 am Also there is talk over DM 2.x / 3.x graphics: what exactly does this mean?
Yes, add an extra definition to your obejct.Ser Xav wrote: Sun Feb 09, 2025 10:34 am Wallitems rendering question: is there a way to make a wallitem appear rendered on the Side0 on the player’s tile?
Code: Select all
obj.alcove.near_side = gfx.name_of_your_imported_image

Yes, this is doable but I've not looked at that for probably a decade! I vaguely recall you have to be very specific about how to contruct the wallsets to get all the pieces to fit together, and it involves using a wallset painting mode in ESB. I really don't recall exactly how it works now, but it is possible, here's some screenshots of my old experiments:Ser Xav wrote: Sun Feb 09, 2025 10:34 am Tall walls/no ceilings: I haven’t tried yet, but is this possible in DSB? If so, any pointers / examples as to how this works?


