Code: Select all
dsb_text2map(0, 5, 5, 100, 1, {
"00000",
"00000",
"11110",
"00010",
"00000"} )
dsb_level_wallset(0, wallset.default)
dsb_add_champion(1, "test", "port_mophus", "TEST", "", 1000, 1000, 1000, 400, 400, 400, 400, 400, 400, 400, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0})
ch_exvar = {
}
dsb_spawnburst_begin(1)
dsb_spawn(1, "holes_fireball", 0, 2, 3, 0)
exvar = {
}
dsb_spawnburst_end()
EDITOR_FLAGS = 255
dsb_champion_toparty(0, 1)
dsb_party_place(0, 0, 2, 1)
