[RTC] Return to Skullkeep, beta-tested version

Custom dungeons for RTC
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THEO
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Joined: Fri Oct 26, 2012 11:10 am

Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO »

Hi Het_Blossom. Sorry for the late reply. The water element should be a water flask, but it works only some times. I do not understand why. Which riddle elements did you use? BRO rune can be copied from any potion you find or buy.
Last edited by THEO on Thu Jun 05, 2025 9:41 am, edited 1 time in total.
THEO
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Posts: 158
Joined: Fri Oct 26, 2012 11:10 am

Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO »

Hi, I fixed an issue with water flask not activating the water rune and added information about possibility to copy runes from potions as well to one of the elders. I tested the puzzle at the cemetery and it works just fine. It is not supposed to open the doors with the switch, but the ones next to it that lead to the area of the cemetery guarded by the ghost.
It is an alternate way to get in there if you have no means to kill the ghost.
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Het_blossom
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Het_blossom »

Thank you for your reply, theo. I'm sorry for the late reply.
Thanks to you, I was able to solve the problem with the runes.

>Which riddle elements did you use?
It was about the water element.

I was also able to solve the problem with the Graveyard Riddle item myself.

By the way, I'm Japanese, so I'm not very good at English.
THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO »

I fixed the issue with the water flask in the new version, that I will be uploading soon after another round of testing.
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Het_blossom
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Het_blossom »

Additional questions. With the new version, I still can't find the Ra and Sa runes.
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