Advancing the editor to the next level

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lazygamer
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Advancing the editor to the next level

Post by lazygamer »

Sooner or later the editor will be up to DM standards AND be able to replace any data ie:weapons, monsters, graphics etc. with new data.

But what about going farther? Some ideas:

1: The capability to have NPC interaction similar to that of the Eye of the Beholder series, but with more options.

2: You can edit the mathematics of certain things. Allowing you to replace the DM stat/math system with one of your own making. For example maybe being able to easily(Without programming C, just a script language) add 100% AD&D 2nd ed rules right down to stuff like THAC0. Or even create your own system. Hell you can add script to certain game routines even! IE: You can have a wall that has a 25% chance of crushing you each time you walk by it(Why you'd want to have that is beyond me). You could also edit just about anything in the game with a scripting language ie: Make the view window larger and have an option to view your character in the corner.

3: You can add cinematic scenes.

4: You have the choice of allowing the player to see three screens ahead our four.

5: The GUI ie: Icons, windows etc. can be modified.

Basically somes of these suggestions involve the use of a scripting language rather then hard code to be used. Scripting languages are the best way to go. If you have ALL the game functions made in a scripting language then they could be modifed/replaced easily. <p><html><img src="http://www.sonicnet.com/images/covers/1 ... ...SiTtInG oN tHe ToIleT wAiTiNg FoR mY bOwElS tO mOvE...</p>
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beowuuf
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Re: Advancing the editor to the next level

Post by beowuuf »

1. You might want to check out DMJava (http://pub54.ezboard.com/bdungeonmasterjava) as Alan has been working on the same style interface (but more, i think) as EOTB had

2. I don't know how keen George is to script the engine once it gets finalised (see the discussion about spells further down)

3. Would be cool! The ability to run any .avi, .mp3. .wav . jpg, or anything like that from stepping on/activating a pressure pad/wall objectwould be cool

4. ? if you mean light level, then i think this was dicussed aswell..you are factoring in a huuuuge amount of extra scaling of bitmaps for 1/2 or 1 1/2 extra squares ahead...

5. I think this is in the works, just as it isn't straightforward it's not included as an override option yet
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: Advancing the editor to the next level

Post by Gambit37 »

If you design a scripting language that allows every function of the game to be changed it's an absolutely huge job that doesn't warrant that amount of development. That's why games (and indeed any program) has to be designed within a fixed set of parameters - opening it up with an unlimited scripting language is basically the same as programming a new game from scratch - one has to draw the line somewhere.
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