Hidden Skills

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
This forum may contain spoilers.

Moderator: Ameena

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
Quartermass
Apprentice
Posts: 37
Joined: Sun Oct 10, 2010 2:42 am

Hidden Skills

Post by Quartermass »

I've been reading up on these hidden skils and I want to check my understanding.

If I do something that affects wizard/fire then I go up in both the hidden fire skill but also in basic wizard skill which will gain me levels. Later on when I try to do something like a fireball it will go for half of my wizard plus half of my hidden fire to determine competence.

But if I had levelled up by going poison clouds instead, which do not use fire then eventually my fireballs when I use them for the first time would be 1/2 as effective as if I had only ever used fire magic.

Have I understood this correctly?
User avatar
jayrshaw
Lo Master
Posts: 402
Joined: Fri Jun 12, 2020 3:39 pm
Location: Washington, DC

Re: Hidden Skills

Post by jayrshaw »

Hi Quartermass,

Based on my recollection of the game's mechanics, the experience that factors into fireballs is your basic Wizard skill plus the hidden Fire skill, like you indicated. However, having twice as much experience going into your fireballs won't have as huge an impact as you may be thinking [it won't make them anywhere near twice as powerful as they would be otherwise].


--Jay
slickrcbd
Expert
Posts: 295
Joined: Sun Dec 09, 2007 7:49 am

Re: Hidden Skills

Post by slickrcbd »

I didn't even notice that they got more powerful, but the game is really bad about giving feedback on numbers. The only thing that actually gave you numbers were weapon attacks (including punches and kicks), everything else was more or less hidden from the player.
I only found out when I discovered The DM Encyclopedia which had info on game mechanics when I went to look up what the Hellion did.
http://dmweb.free.fr/
That said, the hidden skill makes a difference when trying to cast more powerful spells. If you only use Fireball and never use OH VEN, OH KATH RA, or DES VEN, then when you do want to use those spells you might not be able to use the MON level version without some practice.
That said, I rarely use OH VEN except on wasps, and to a lessor extent trapped screamers (or a full screamer room, which amounts to the same thing). When I do use it on something else, I generally only use a LO level one since I'm usually just trying to get the monster to move. (Very handy in the Oitus room along with fear weapons. IN fact that is often the only time I use fear weapons in the game unless I'm out of mana and encounter a couatl, in which case the staff of claws comes in handy to make them retreat while I run away to sleep).
DES VEN on the other hand I use on couatls, rusters, and gigglers all the time, and on trollins when encountering only one. Two or more trollins might merit a fireball however since DES VEN is single-target and FUL IR is multi-target. If one survives I'll try swinging a weapon or throwing/shooting something and THEN maybe finishing it off with DES VEN. Same deal for Vexirks as trollins.

So I don't usually have that issue as I tend to alternate with fire and poison bolts. What I rarely use is lightning because I haven't seen it be more effective than fire or poison bolts. According to the hint manual it is supposed to work on golems and animated armor when no other offensive spells do, but I find it's better to use YA IR or YA BRO and fight them instead.
Post Reply