[Done for V0.38] Again i humple ask for some tiny things

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sucinum
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[Done for V0.38] Again i humple ask for some tiny things

Post by sucinum »

- The Graphics Set of DM2 should be contained, including all monsters and items...if possible. the mummies of DM2 for example look great.
- it would be a nice idea to have some monsters who can fire missiles, like skeleton archers or such. (ok, that would require them to have ammo and spill the game a bit with arrows, rocks and such)
- stepping speed of the party should be increased (maybe a problem of my slow cpu - AMD K6-2 500mhz, voodoo3-2000, 128 megs Ram, Soundblaster 128...i dont hope so) by about 25%. its very hard to dodge missiles and the game is a bit slow this way (it lasts too long to walk some corrider where nothig happens for example)
- sometimes there are sound problems (sounds are not played correctly), for example when continously stepping against a wall. a solution would be more sound channels or to interrupt the sound just beeing played by a new one when a new sound-creating event takes place.
- some new weapons would be a nice idea. not with new attack options, but maybe with user-defined combinations (like a chop, bash, berzerk-weapon) and the ability to let a weapon do double-swings, like the one in DM2.
- ideas how parry/stun and block/hit on weapons could work:
parry: the fighter who parries takes only a lowered amout of melee damage, as long as his attack button is grey
stun: the monster is stunned for the half (or half of) the time attack button of the stunner is grey, making his next attack come later
block: the blocker takes lowered melee damage, as long (or twice as long) as his attack buttons remains grey
hit: this shield attack should be added a bit of melee damage and it should also "stun" the attack of a monster a bit
a "grey" button means of course an inactive one. i didnt see any obvious effect to these attacks in the original DM.
- new equipment
maybe all character should be able to wear in addition to the existing possibilities gloves and rings, which could improve character stats or things like learning, nourishment, skill levels, stats or such. this would force to change the images of stormring and eye of time to little wands to avoid confusion. this should, if implented, be optional to the dungeon creater. (sorry, im playing to still to much diablo 2).
- the editor should be able to rename all items and maybe also the attack options (maybe already implented)
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Re: Again i humple ask for some more or less tiny things

Post by amaprotu »

*not an official reply* but....

"- The Graphics Set of DM2 should be contained, including all monsters and items...if possible. the mummies of DM2 for example look great."

Go for it, start taken screen grabs of DM2 and chopping em up. George has enough work as it is finalizing RTC and then we want him to make an editor....

"- it would be a nice idea to have some monsters who can fire missiles, like skeleton archers or such. (ok, that would require them to have ammo and spill the game a bit with arrows, rocks and such)"

This would be a cool idea, but there would have to be control over how much amo they have, I don't want an unlimited number of arrows in a dungeon I create.

"- stepping speed of the party should be increased (maybe a problem of my slow cpu - AMD K6-2 500mhz, voodoo3-2000, 128 megs Ram, Soundblaster 128...i dont hope so) by about 25%. its very hard to dodge missiles and the game is a bit slow this way (it lasts too long to walk some corrider where nothig happens for example)"

Could be your computer, mine runs fine (cel 500, tnt2, 256megs etc.) or it could be your used to movement keys caching, which after some debate they no longer do. I think it should cache 1 key stroke (er 2? current and next? ) which would not have the problems that were before (maybe) but be smoother than current.

"- sometimes there are sound problems (sounds are not played correctly), for example when continously stepping against a wall. a solution would be more sound channels or to interrupt the sound just beeing played by a new one when a new sound-creating event takes place."

Heh, dunno.

"- some new weapons would be a nice idea. not with new attack options, but maybe with user-defined combinations (like a chop, bash, berzerk-weapon) and the ability to let a weapon do double-swings, like the one in DM2."

I don't know about double swings or specifics about actions, but I believe George has said (at least ont eh main webpage) that you will be able to create your own weapons.

"- ideas how parry/stun and block/hit on weapons could work:
parry: the fighter who parries takes only a lowered amout of melee damage, as long as his attack button is grey
stun: the monster is stunned for the half (or half of) the time attack button of the stunner is grey, making his next attack come later
block: the blocker takes lowered melee damage, as long (or twice as long) as his attack buttons remains grey
hit: this shield attack should be added a bit of melee damage and it should also "stun" the attack of a monster a bit
a "grey" button means of course an inactive one. i didnt see any obvious effect to these attacks in the original DM."

Any one know what the effects of these attacks are in DM?

"- new equipment
maybe all character should be able to wear in addition to the existing possibilities gloves and rings, which could improve character stats or things like learning, nourishment, skill levels, stats or such. this would force to change the images of stormring and eye of time to little wands to avoid confusion. this should, if implented, be optional to the dungeon creater. (sorry, im playing to still to much diablo 2)."

My initial thought is that this is "just" a clone. But any option to the dungeon creator is good. :) What I think would be more realistic though is items that gave a benefit if they are in an inventory slot. For example an arrow that gave +5 to dex only when in the ammo slot, or an item that gave more stamina if in the little key purse (its where I always stored keys...).

"- the editor should be able to rename all items and maybe also the attack options (maybe already implented) "

Ya. :)

My question: In the final version will the interface be editable? (As in what the inventory screen looks like etc.) I think you had said it would but that was a while ago, wondering if it still looks like it will be.
- Amaprotu
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Gambit37
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Re: Again i humple ask for some more or less tiny things

Post by Gambit37 »

Regarding DSM2 graphics - I started capturing them some time ago for my website, but it's way too big a job, as well as being mind numbingly dull. If I were a programmer, I'd try and create a graphics ripper to get the graphics out, but alas I am not. So I gave up on that.

There's also the probelm that the graphics in DM2 are approx 5.5 MB (compressed) - while in DM/CSB its about 300Kb. I doubt George is willing to increase the download size of RTC beyond the approx 1.5MB that it currently stands at. I think the original idea was to try and keep it all on one disc (which is what FTL aimed to do).

I recall George said that the interface is editable by replacing the bitmaps, but the POSITION of those bitmaps is not changeable.
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...

Post by sucinum »

ok, i think block, stun, parry and hit didnt work at all in DM, or at least not, as they were expected to do. same counts for some items like the clawstaff, the hellion and the dragon spit, which are simply useless. maybe they are red herrings, maybe they were planned not to be.

to stepping: maybe i will in furure move with the mouse and cast with the keyboard, would be the same comfort.

items having effects in the purse: that already existet in DM2, each amulet (and the rainbow wand) had their effect also when beeing carried in the purse, like all mana-adding staves also game their bonus when beeing held in the quiver.

missiles: of course they should have ammo, and maybe also be able to recollect their ammo (like the green thingies in DM2 did) or at least be able to fire spells like litening, fireball and such.

gloves, rings: PLEASE george!
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George Gilbert
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Post by George Gilbert »

This is now all do-able in V0.38

(the DM2 graphics set isn't included by default, but you can do it for yourself in the editor if you want).
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Post by Lunever »

Wow! Even the double-weapons and the gloves and the rings and the purse and the caching of 1 key stroke ?!?!

I very much support the idea to implement into RTC those few aspects that have been actually evolved by FTL in DM2.
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Post by George Gilbert »

Ooops - not them, I didn't spot that in the huge list! (a good reason why suggestions should be put in separate threads...)
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Post by sucinum »

wtf? Can somebody please correct the topic? :D
*d/l RTC to check*
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