[RTC] Return to Skullkeep, beta-tested version

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Het_blossom
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Het_blossom »

THEO wrote: Sun Jan 18, 2026 5:25 pm I will take a look at the daggers issue.
Concerning Jatod's Beast form - he drops all cartied items before the transformation. Are you sure your sole spellbook was not one of them?
I've encountered an issue where I can't select runes even if I have a spellbook in hand.
It seems like all the runes disappear from the rune selection field. It would be easier if I could post a picture, but I can't seem to figure out how to do it.
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ChristopheF
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by ChristopheF »

To post an image: when replying to this post, click "Full editor & Preview button", then click on the "Attachments" tab below the text area, you can upload an image from there.
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Het_blossom
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Het_blossom »

A bug occurred where runes in the rune selection field would disappear even if another companion had a spellbook.
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Het_blossom
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Het_blossom »

ChristopheF wrote: Mon Jan 19, 2026 9:18 am To post an image: when replying to this post, click "Full editor & Preview button", then click on the "Attachments" tab below the text area, you can upload an image from there.
Thank you. Upload was successful.
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Saumun
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by Saumun »

I haven’t played this, but I’ve seen this bug a number of times in RTC.
Was there a champion swap when it happened?
It has happened to me when a champion has been removed from the party and replaced or reintroduced.
Unfortunately I can’t remember the exact circumstances, as it has been a few years since I messed with it.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO »

Thanks Saumun. That would also be a case here, although I wasn't able to reproduce the bug in any of my scenarios. It seems like it is a RTC engine bug, unfortunately. Also the bug with daggers did not occur to me during any my playtesting.
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