MasterWuuf wrote: Sat Feb 21, 2026 12:29 am
Thanks Mickey. I don't know what actual doors (ETC.) the letters refer to but the keys of B and lockpicks being used a number of times will be something I'll keep in mind. Having a BOULDER??? in your inventory??? Ha. I'd better invest in a few 'strength' potions, right?
H172 - THE BEST DOOR
A valuable treasure is needed.
This door will only open for a party with the Fighter Gem.
Carrying a boulder to this point from one of the earlier floors
and charging to (N) allows the party to avoid fighting a horde
of worms. This is the 'Fighters Gem' that will open the door.
I've been searching for the animated armor area. I'm hoping they continue to repopulate.
I've also tried to revisit the dragon area, with all the false walls, but haven't been able to find it again.
I thought they were both in the KU way.
P.S. Mickey: I've been carrying around a boulder and keeping both characters bolstered in the strength area.
I'm enjoying the extra damage I deliver.
The Death Knights are in Ku, if you're talking about the ones guarding Executioner (it's near the "No Fireballs" area if that helps)> The Dragon Maze is in Ros, however.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
I guess I'll just have to poke around some more in the KU area for (hopefully) more Death Knights.
RE: The dragons I was talking about.
I'm talking about the dragons behind all the gates. I killed all of them, then was pleased to find a repopulated dragon when I revisited the area.
I've been back there a few times, always finding a dragon waiting again. Now I can't find the place.
P.S. I remember everyone talking about Chuck Norris doing things in the DM section (years back).
One guy said Chuck Norris could War Cry from the entrance to the dungeon and kill the dragon on the bottom level.
I am so sad to say that Chuck Norris passed away today. A decent man...and a tough man too.
Ohhh okay yeah the bit with the Dragons behind the doors is Dragon Den, which is in Part Two of Ku (through the DDD), yeah. From the DDD you need to go through the "Ku" door, down the long "Dead End" corridor, and it's next thing you come to after that.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ku: It would have been nice if I had not forgotten the "Trust Me Enter The Pit" part.
I must have gone that way a few times, then forgot about it as I worked on the other parts.
Dane, Neta and Ku corbums must be the three I have now.
Neta: Is the second section up the stairs close to the Dain entrance?
Near the 'swap' stuff section?
The entrance to Part Two of Neta is the bit where you have to get a Skelly stuck behind a portcullis by teleporting it - they spawn quite quickly in the area but are super weak so even if you end up with loads of them they generally go down in one hit so there's no real danger of being overrun.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ouch! I've managed to get that portcullis opened twice. Any way to get it to stay open?
I came back to it and found it closed again. I trapped six or more skeletons behind it before it finally opened again.
I guess I wasn't tossing the rocks (that's what I used) fast enough or hard enough to get a skeleton to die.
Yeah I think you have to reopen it every time, but fortunately it's not super difficult to get a skelly in there. I think some spells go through portcullises, don't they? Poison Cloud does, I think. Fireball definitely doesn't .
In theory you should only need to go through there once, though, to complete Part Two of Neta and get its Corbum. I can't remember if that's one of the ones you can sneak (Ros and another side are "linked" by a false pit you can step on to get around the pillar and get a second Corbum in one visit), so you might not even have to go in there at all but I can't remember. I think Neta's mostly not too bad, anyway.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Dragon Armor set (don't have a shield).
RA Armor set (complete with shield).
I thought full sets gave some extra oomph to characters.
Sadly, although they look nice, I don't notice any change.
I don't know if I ever got any full armour sets - they tend to be very heavy and don't exactly make you super-tanky or anything. I'd rather wear lighter stuff so I can nip around more quickly and just avoid being hit in the first place. Also individual items like the Dex Helm or Flaimbain are preferable 'cause they actually do give specific stat bonuses. That said, I've never actually looked up if any of the armour sets boost any stat (like the Ra set making you more Fire resistant or whatever), but I feel like if they did, I would've heard about it by now...
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!