Hello,
I was searching the effect of sharp resistance seeing some ennemies have "sharp attack" and wanna to adjust some things in modding.
I've read on DM website
Bits 2-0: Sharp Resistance (type 4), in 1/8th of the protection value (minimum 0, maximum 7/8)
And Nerthing wrote here (
https://gamefaqs.gamespot.com/snes/5882 ... faqs/33244) the sharp resistance works in 1/7th.
This was placed in his guide :
Sharp attacks use the following format to calculate armor: (Sharp Resistance / 7) * Armor Strength, so if the
Sharp Resistance value is 0, a creature having a Sharp attack will ignore your armor.
Two questions about that :
- It works in 1/8th or 1/7th ? (Probably the DM being more tested and recent is right but I prefer ask if someone is sure about that.)
- Why is the meaning of "maximum" placed to 7 on website ? Is it the maximum items have in the game (whitch are mithril armors) or the maximum possible the game can handle ?
I had as idea to place, for some very effective armours against "sharp attacks" some value like lets say 10 (so if its on 1/8th will add +25% resistance against those kind of attacks). And I'm not sure if it will work or cause some potential problems.
I already asked that but has someone found where, in the code, the "way" of some item bonuses are written ?
I'd really like the wands and some (mainly mana)
boost items works as well in
left hand, pouches and quiver eventually.
So the wands shall be very nice items to have on those close bags to improve the mana of your "low mages" at start to help them in their training.
I'd also give some more use for shields, so was thinking to add a bonus to lets say of "vitality" or "magic resistance" to one or two of them.
Is it possible to add a new kind of bonus to some existing item (even if it requires to replace one of the few +1 mana items effects in the game) ?
I have seen nothing about where and how those boosts are placed in the code (so even in hex editing, no idea of how to change them).
The things I know are : it depends on item and its wearing logation. If you change a force boosting armour by a weapon or a cloak, the bonus does not work on the hand or neck location. I haven't tested all locations but it looks to be specific to one (or two for cloak of night).
Have a good day,