new csb

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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zel
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Re: new csb

Post by zel »

The git repository was updated at the end of august to be able to play custom sounds from dungeons like conflux3. Since this problem was never reported here, I guess you won't need a binary update for that, good thing. I might post one later, but I don't know when. For now only the 32 bits version was updated (for Shu).
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Kenshiro
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Location: Tokyo, Japan

Re: new csb

Post by Kenshiro »

It's been a few months but thanks for all these updates, this is very interesting.

How did you get in contact with Shu to start working on this together by the way? I'm in Japan but I feel like I rarely ever cross paths with anyone interested in digging into the source of old games, even though I'm a software engineer.
zel
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Re: new csb

Post by zel »

Why can't we quote a message for a reply here ? Sorry for the delay, been busy elsewhere and since usually this forum is dead I don't come often...

Shu is a special case, he reads this forum, but he is not a member, he contacted me by mail after seeing my 1st attempts to improve csb. He doesn't speak english, he uses google to translate everything, but it works quite well apparently, we could make some good things together.

Lately a user reported a problem and I couldn't help him : the keyboard just didn't work for him, since I had never heard of something like that I was clueless. In the end it was because he compiled his own binary, but in the end he messed the available files to the binary and if you run it without the config.linux file then you loose all keyboard shortcuts, and without any warning ! So I decided to fix this, I already added some message in git to warn if config.linux is not available, but I'd like to add the ability to change directly the inputs from the program without having to edit any file... Now there are some crazy things in this file, some keyboard shortcuts were created to emulate a mouse click so they use precise mouse coordinates in their definition, so it would be quite hard to create a new input of this kind from a gui, plus the file supports any number of keys for the same game input, another thing which would be quite crazy in a gui. But I made good progress already and hope to have something usable soon.

Use the mail next time, it's much faster !
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Gambit37
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Re: new csb

Post by Gambit37 »

zel wrote: Sun Jul 26, 2026 11:57 pm Why can't we quote a message for a reply here ?
You can. Hit the icon that looks like a quote mark next to the post you want to reply to, that will quote the entire message for you (but that's not usually very helpful).

If you'd rather quote specific parts of a message, hit the "Full Editor and Preview" button underneath the Quick Reply panel. Then on the next screen, select some text from a message beneath the reply box, and then hit the quote icon to have a quote created for the selected text.
quoting-messages-dm-forum.png
zel
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Re: new csb

Post by zel »

Gambit37 wrote: Mon Jul 27, 2026 1:27 am If you'd rather quote specific parts of a message, hit the "Full Editor and Preview" button underneath the Quick Reply panel. Then on the next screen, select some text from a message beneath the reply box, and then hit the quote icon to have a quote created for the selected text.
Thanks for that, I had forgotten that I used an extension which blocks all javascript from unknown sites, and I had not validated this site yet, so it made all icons unusable. But I didn't know the full editor trick, so thanks ! :)
zel
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Re: new csb

Post by zel »

Kenshiro wrote: Mon May 04, 2026 8:49 pm It's been a few months but thanks for all these updates, this is very interesting.

How did you get in contact with Shu to start working on this together by the way? I'm in Japan but I feel like I rarely ever cross paths with anyone interested in digging into the source of old games, even though I'm a software engineer.
And here is a reply from Shu that I'll forward this time since he didn't want to register to the forum!

Hi Kenshiro san. I'm just a DM freak.

I cannot read program code or foreign languages ​​at all, but I'm interested to look under the hood of DM/CSB.

My hobby is creating pixel art, and I edit graphics.dat to my liking.

https://raine.1emulation.com/archive/csb/ReDM.7z

I edited and ported graphics from the SFC/SNES version to the DMR. (zel keeps on calling this program "new csb" !)

Have fun;)


shu
Cycl0ne
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Re: new csb

Post by Cycl0ne »

Hi Shu,

Too bad this is Atari ST 1.x format, so i cant load it :( And why also dungeon and csbdungeon in the file?

Cheers
C.
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