Dungeon Crawler Framework for Unity – looking for testers and feedback

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Mantis3de
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Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Mantis3de »

Hi everyone,

I've been working on a Dungeon Crawler Framework for Unity.

Image

It's basically a collection of systems for building a grid-based dungeon crawler — dungeon generation, characters, inventory, items and loot, enemies, spells, saving, etc.

I've recently released it on the Unity Asset Store, but I'd really like to get some feedback from people who know and enjoy this type of game.

I'd be happy to give a few free copies to anyone here who would like to try it out and tell me what you think. I'm especially interested in what you feel is missing or what could be improved.

I'm hoping to keep developing it, so feedback from people familiar with classic dungeon crawlers would be really useful.

Unity Asset Store:
https://assetstore.unity.com/packages/t ... ork-385378

If you'd like to take a look, just let me know and I'll send you a voucher by PM.

Thanks!
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Ameena
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Ameena »

So it's like, a bunch of resources to make your own dungeon-crawling game (basicall a map editor) but not actually a game in itself? I mean, I do like making maps if it's not all complicated and stuff, though I'm somewhat tentative about any newly-made stuff because so many people just seem to be using AI these days to generate all the art and stuff instead of getting actual people to do it.
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Mantis3de
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Mantis3de »

Yeah, exactly — it's a framework for making your own dungeon crawler game, not a finished game. It provides tools and systems for building dungeons, managing parties, enemies, items, spells, etc.

I used Claude. It didn't bite me... 😄
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Ameena »

I don't know anything about programming or whatever so I don't know what "Claude" is, outside of it being a French(?) name.
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Mantis3de
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Mantis3de »

Haha, Claude is an AI assistant. I was just joking about your comment about AI — I promise it didn't build the whole framework for me. 😄
P.S. Yeah, definitely French. Very helpful guy, though. 😄
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Ameena »

The art's not AI though, is it?
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Mantis3de
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Mantis3de »

The whole thing came from a human brain. AI was used like a spoon for eating soup. A spoon didn’t grow on a bush either, yet it still serves humans. Same with AI. 😄 So, are we going to talk about AI, or about the framework? 😉
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Ameena »

Well I was just trying to find out whether this thing was actually fully human-made or whether the art and stuff was just thrown together by a computer after a few type commands. If it's legit then it sounds interesting but I can't help but be a little wary of someone who joins a forum and the first (and only) thing they post is "Hey, check out this thing I'm planning on charging money for!" without making a proper introduction or any reference to the subject this forum is about (excpt vaguely and indirectly in that their product is conected to that genre of game). I'm not trying to be rude but there is a lot of AI garbage out there now and we've also had plenty of "I'm definitely a real human, look at my super generic posts" accounts join (and get subsequently banned) recently.
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Mantis3de
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Mantis3de »

I think you've misunderstood the intention of my original post a little. I wasn't asking people to buy anything. I was offering free copies specifically to people here who know dungeon crawlers, because I wanted feedback and suggestions for improving the framework. The Asset Store link was there simply so people could see what I was talking about.
As for the AI concern, I've already explained my position on that. I don't mind using AI as a tool, but the framework itself wasn't generated by typing a few prompts into a computer. 😄
Anyway, I'm happy to talk about the framework itself if you're interested.
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Re: Dungeon Crawler Framework for Unity – looking for testers and feedback

Post by Ameena »

I meant that your original post only implies that you're here to develop something you want to sell, and not to actually engage with the community about the games this forum is about. You also still haven't said whether the art was actually made by a real person or not.
I do like map editors and stuff, like being able to build a world/dungeon or whatever is fun, if it's easy enough to do. I've been playing Barony again lately and would like to try and make a dungeon or two in its map editor, but it looks a bit fiddly and complicated so I haven't properly tried anything yet. I think the best and most intuitive/helpful map editor I've ever used was the one for Heroes of Might and Magic III. Okay so that's not specifically for building dungeons (well, one of the Towns types is a Dungeon, but that's not quite the same thing ;)), but still. I'm also kind of interested in map-builders for potential use in like, DnD or whatever, but I've not played/run any of that for a few years now (and a dungeons-only map editor wouldn't be enough).
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