Toggling wall objects
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Toggling wall objects
In DM the toggling of wall objects only worked one way (cycling backwards). Would it be possibly to have the cycling possible in either direction? Maybe an open effect cycles forwards and close cycles backwards. For example pulling multiple gems out of a wall might cycle the wall objects so that the wall became emptier, but placing them back would make the wall fuller again (by cyling back through the previous views).
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: Toggling wall objects
RTC works differently to DM in that department and so there's no such thing as cycling - objects have a state and are shown when that state is set to "show". You can probably achieve the same effect by having a cunning array of hidden switches and triggers which flip the states according to how many gems have been added or taken away.