I think we can help george in PROGRAMMING the game and debugging if he publishes the flowchart of RTC in a separate board or webpage.
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Like the main routine (in pseudocode or flowchart-like), together with all the modules (units/objs) so we can get an idea of how to help him. This way we can cooperate in the designing of the program, brainstorming for the difficult parts of the implementation (like using an array instead of a tree or how do we optimize this module, etc)
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Because how it's done right now, is like a blackbox testing. Is this ok? No. Hhmmmm - tweaking .... now? Improved a bit, but still doesn't work. Hey how about this? hmmmmm (2 months later) didn't work.
Instead if the routines (either the source code for certain routines or just the main ideas) are published, we can contribute with some ideas, more efficient routines, what if someone can search in the web for a certain algorithm which could improve the game speed by 500%? One thing for sure. The game design would INDEED get accelerated.
This is done in scientific research labs in the world, and everyone is using the web for this (like new algorithms to decode DNA). Why not adopt the system for a computer game?
What do you say George?
