1) Water puddles (they're puddles, right?) should be a little transparent.
For now they're the uglier decoration of DM.
2) Wall texts viewed from far should at least respect the length of the text, even if unreadable.
Comparing to DM for PC, RTC doesn't use all the screen:
there is a great black space above and below the active interface.
3) This is the same in Dm, but several floorobjects like crack or moss, have a correct view and another, when you rotate 90 degrees to see the same tile, just don't fit anymore with the floor pattern.
I wonder if it is possible to rotate them also...
4) Floor cracks are very black. Is it on purpose?
Graphic suggestions
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Gambit37
- Should eat more pies
- Posts: 13778
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Graphic suggestions
In answer to part of number (2), about RTC having black space above and below the inerface: This is because PC DM runs in 320 x 200 screen mode, and in the original VGA screen, that screen resolution does not use square pixels - they are taller than they are wide, so the 320 x 200 image fills the entire screen. You can notice this by looking at the graphics carefully while playing - things like the Window spell are 'stretched' and are not circular.
In 640 x 480 (which is what RTC uses) the pixels ARE square. This means that there is empty space above and below the interface as it only occupies 640 x 400 pixels.
You'll notice the same thing on Amiga and Atari ST versions - they use a 320 x240 display, and have a large area of black at the bottom of the screen.
George has simply chosen to centre everything and have equal space above and below.
In 640 x 480 (which is what RTC uses) the pixels ARE square. This means that there is empty space above and below the interface as it only occupies 640 x 400 pixels.
You'll notice the same thing on Amiga and Atari ST versions - they use a 320 x240 display, and have a large area of black at the bottom of the screen.
George has simply chosen to centre everything and have equal space above and below.
Re: Graphic suggestions
Actually, the Amiga was 320x200. For the IBM, this was because 320x200=64000 - just under 64K. For the Amiga, this was just convention - I used a program to reach 320x235 - the HW couldn't reach 320x240 even though the NTSC standard allows it.
- Gambit37
- Should eat more pies
- Posts: 13778
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Graphic suggestions
Yes, that's right. The Amiga version runs at 320x200, but the screen mode it uses is 320x240, which is why the black bar below the interface is much bigger than the IBM version.