[Done for V0.38] Names for levels

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PeyloW
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[Done for V0.38] Names for levels

Post by PeyloW »

Maybe levels could have an aditional name tag, perhaps visible when the player enters the level. After stepping down the stair white text informs "Entering Silence of Kings".

If not shown ingame it would maybe help dungeon designers to keep track of their levels.

Maybe something like this:
; Level 0
NAME=(The Entrance)
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(100)
0010000000000
...
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Gambit37
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Re: Addition to fileformat for levels

Post by Gambit37 »

You can do this already with floor triggers and floor text. See the Dungeon Master dungeon, items 1025+1026.
PeyloW
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Re: Addition to fileformat for levels

Post by PeyloW »

In DMute levels have a name that shows up in the menu where the users selects the level to edit.

I thought that would be nice to have the same thing for rtcED and saved in the files. Sure it can be added comments that just the editor reads but some dungeon creators might want it in game too. Just a suggestion.
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Gambit37
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Re: Addition to fileformat for levels

Post by Gambit37 »

Yes, it's a good suggestion for the editor. It would also certainly add some character to the dungeon too! How many times have you played DM and thought 'Am I on the level with the rats, or the scorpions?' Being able to identify a level by name is much better!
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George Gilbert
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Post by George Gilbert »

Done for V0.38

Note that the description is only used internally within the editor and text file for easy identification for dungeon designers. As described above, to get a description in the game itself, then you can already use floor texts.
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