Just a thought, at the moment critical injuries are only healable through magic...which is fine, as injuries like this might never heal, or would do so over a longer period of time than a dungeon crawl!
But it would be nice for less magic heavy dungeons to have proper bandages too, that aid these wounds slightly. So for example a character wearing a splint doesn't become a slow pain in the neck, but (unless you are using stackable inventory!) can't wear armour, and so on
Bandage items
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Bandage items
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!