Bandage items

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Bandage items

Post by beowuuf »

Just a thought, at the moment critical injuries are only healable through magic...which is fine, as injuries like this might never heal, or would do so over a longer period of time than a dungeon crawl!
But it would be nice for less magic heavy dungeons to have proper bandages too, that aid these wounds slightly. So for example a character wearing a splint doesn't become a slow pain in the neck, but (unless you are using stackable inventory!) can't wear armour, and so on
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Post Reply