For thrown items, you've specified the necessary bitmaps (side view, facing away, facing towards). How could we use this to design our own graphics for specific objects? Is there a generic 'flying' routine that can display altenate bitmaps if they're specified in the txt file? Or can we only animate those objects currently defined in the file? I'd like to be able to animate new objects in this way, but the override.txt file suggests this can't be done...
I noticed too that you've specified all the monsters for DM and CSB. However, the worm for CSB is only specified once, yet it's in the game with two different colours. How does this work, or is it not implemented?
Also, I wonder how new objects will be specified? Like for thrown items, can I specify a new object and the relevant bitmaps, and the RTC engine will know how to handle it?
I'm sure a lot of this is the last thing on your mind right now, George, but it would be much appreciated if you could give us some hints...
