Bitmaps.
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Bitmaps.
It seems to me that a lot of the items use internal variables for the bitmaps in the text dungeons given. This is nice cuz it lets me change em one at a time as a I wish. However I was wondering if it might be possible for you (George) to offer a seperate zip of all the .bmp files used to create the original dungeons. Mostly I want it so I can have exact examples of the size so my pieces fit together.
- Amaprotu
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Bitmaps.
Try spending some time learning the dungeon format first!
Seriously, I'm sure George will offer bitmaps, documentation, whatever, when he has the time to do so. I'm sure the reason that v0.16 was released with editing capability was to stop everyone from whining for it.... and as soon as it is released, we demand something else!
Give the guy a break!![Wink :wink:](./images/smilies/icon_e_wink.gif)
![Wink :wink:](./images/smilies/icon_e_wink.gif)
Seriously, I'm sure George will offer bitmaps, documentation, whatever, when he has the time to do so. I'm sure the reason that v0.16 was released with editing capability was to stop everyone from whining for it.... and as soon as it is released, we demand something else!
Give the guy a break!
![Wink :wink:](./images/smilies/icon_e_wink.gif)
Re: Bitmaps.
yuppers, you can research yourself VERY easily by simply killing all the bitmaps but the one you want in any given instance, and screen capture..you can get the bitmaps and sizes that way
Example, complile the zoo with all the wallset graphics but the one you want blanked out.
It's freaky, but lets you see what elemment is what
Same with interface or entrance graphics
Plus, for now you can only override and replace was is given anyway, so any not explicitly stated in the override aren't going to be needed for a while yet!
Example, complile the zoo with all the wallset graphics but the one you want blanked out.
It's freaky, but lets you see what elemment is what
Same with interface or entrance graphics
Plus, for now you can only override and replace was is given anyway, so any not explicitly stated in the override aren't going to be needed for a while yet!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Bitmaps.
Oh bah. of course I'm messing with the dungeons. I just really like messing with graphics. sorry for asking. I figured he probably has em all in a folder already anyways and winzip it takes 2 seconds to zip it all and then upload. If it is a pain to do then ya I can take screen shots and cut n paste.
Excellent work btw George. I havn't run into any problems where I can't figure out what is happening in the dungeons. From what I have messed with it is very clear and easy to understand and mess with. Good work!![Smile :)](./images/smilies/icon_e_smile.gif)
Excellent work btw George. I havn't run into any problems where I can't figure out what is happening in the dungeons. From what I have messed with it is very clear and easy to understand and mess with. Good work!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Amaprotu
- sucinum
- Pal Master
- Posts: 872
- Joined: Wed Apr 18, 2001 1:00 am
- Location: Karlsruhe, Germany
- Contact:
Re: Bitmaps.
most of the bitmaps of the original can be found at:
www.dungeonmaster.de
the page is german, but just follow the links at the left page. there are all characters, items and monsters.
www.dungeonmaster.de
the page is german, but just follow the links at the left page. there are all characters, items and monsters.
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Bitmaps.
Note that any bitmaps you may find dotted around the net might not match the dimensions that George has used.
Note also that this doesn't necessarily matter as you can change the sizes of bitmaps in the TXT file anyway. Be aware that all new objects work by 'cloning' old objects. This may sound like a limitation, but in fact allows a large amount of customisation. For example, you clone a sword and change all it's display bitmaps and all it's attack types - which effectively gives you a new weapon! Same goes for monsters, doors, objects, etc.
Key colour (invisible pixels) is pink: RGB 255,0,255.
Note also that this doesn't necessarily matter as you can change the sizes of bitmaps in the TXT file anyway. Be aware that all new objects work by 'cloning' old objects. This may sound like a limitation, but in fact allows a large amount of customisation. For example, you clone a sword and change all it's display bitmaps and all it's attack types - which effectively gives you a new weapon! Same goes for monsters, doors, objects, etc.
Key colour (invisible pixels) is pink: RGB 255,0,255.