RTC dungeon specs

Questions about how to create your own dungeons and replacement graphics and sounds.

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Big-J-Q
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RTC dungeon specs

Post by Big-J-Q »

I think this has already been discussed before, but even though we'll have a perfect can-do-all editor (right?), I think we still need a "RTC dungeon specs"; A list of all items that can be put to a dungeon. For graphical items, like doors and so on, it'd be cool to have a browser, which would show the resource name (eg. DOOR_WOODEN_REINFORCED) and the graphics representating that object.

Also a list of everything a fireball shooter can shoot (I've seen fireball, lightning, poison cloud and even DES EW-shooters!), list of all monster properties that can be used when cloning, list of all FLOORITEM_TRIGGER-options (DELAY, SOUND and such)
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chiefy
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yeah cool

Post by chiefy »

but quite honestly because George has chosen to make available to us all the DM Orig_DM and CSB notepad blueprints we HAVE your index

simply open up one of the enormous notepads generously provided by George, they're so flipping huge they have to be opened in wordpad !!

use the EDIT to search for "monster" for example and you'll get all monsters that are known AND to use them in your own dungeon, just copy and paste it (even better cut and paste it :-) ) into YOUR notepad scheme ! this is the way forward
from your old mate
c h i e f y
global chiefy to yer old seadog maties
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Big-J-Q
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Re: yeah cool

Post by Big-J-Q »

It's not the monsters, but the attributes of which I don't know what they do EXACTLY.
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George Gilbert
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Re: RTC dungeon specs

Post by George Gilbert »

At some point, I intend to produce such a master list, but in the meantime chiefly's suggestion (look at the supplied text files) should cope with most queries. If there's anything specific you'd like to know, please just ask me!
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