Wobbling graphic - minor

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beowuuf
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Wobbling graphic - minor

Post by beowuuf »

Thrown objects 'sin wave' as they move across the screen, and objects like the club don't rotate properly on their axis when thrown. I don't think weapons like swords and axes travel far enough when thrown by even strong characters.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Wobbling graphic - minor

Post by George Gilbert »

The wobbling thing I'll fix. There are some other issues (not mentioned on this board) with flying objects that I need to fix so will overhaul that entire part of the code next time.

The distances objects fly however *is* different from DM for a reason. DM has a very strange flight model (arguably a bug) such that (say) an 18kg stone club travels further than (say) a 5kg chest. Or a 1kg torch travels further than a 0.3kg apple. In RTC I've put in a different flight model in which objects travel a distance that is a more realistic function of their weight and the characters strength, dex and ninja level. As such it will produce different results to DM (in particular heavy things like swords and axes won't travel as far), but I'm reluctant to copy things in DM like that just for the sake of being "the same".

Just my opinion however...
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beowuuf
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Re: Wobbling graphic - minor

Post by beowuuf »

I always thought that bigger weapons, etc flew further as they were more aerodynamic and less bulky, even having the same weight. But if a torch can fly further than an apple, then yep - sounds more buggy : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Wobbling graphic - minor

Post by George Gilbert »

Fixed for V0.04
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