Inverse buttons on click
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- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe
Inverse buttons on click
It works with movement/turn buttons and spells (thanks for very fast fix!), but not when using items ("Shoot" commands etc.)
- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe
Re: Inverse buttons on click
I realized that when walking, it sometimes shows inversed button, but at most cases doesn't show it. But when holding (for example) left arrow on keyboard ("turn left" command), it is almost always shown inversed.
- George Gilbert
- Dungeon Master
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- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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Re: Inverse buttons on click
Currently (movement) buttons are only drawn inversed if there is a queue of presses waiting to be executed (i.e. you're pressing quicker than you're allowed to walk); this gives a visual feedback to the fact that your key press hasn't been operated on yet.
What you're finding is that in most cases it isn't drawn precisely because you're only trying to walk when intuitavely you can (too much DM playing!). Press it quicker and it will light up.
Clearly this code needs changing however to highlight the arrows whenever any key is pressed - just thought you might like to know why it's currently doing what it is.
        George
What you're finding is that in most cases it isn't drawn precisely because you're only trying to walk when intuitavely you can (too much DM playing!). Press it quicker and it will light up.
Clearly this code needs changing however to highlight the arrows whenever any key is pressed - just thought you might like to know why it's currently doing what it is.
        George
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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