about the firestaff

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Zyx
DSA Master
Posts: 2592
Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
Contact:

about the firestaff

Post by Zyx »

didnt allow posion blobs (just mentionning it)
I'm pretty sure the power of the spells was related to the users mage level.
(it permited me ta gain levels way too fast)
Also, i remember the invoke action costed one mana point
All actions shouldnt be available for a level 0 mage
Fuse should be noisy. Fuse against a wall should be seen
Fluxcages shouldn't be cumulative on the same tile. If i do it several times on the same tile, the game ends crashing
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: about the firestaff

Post by Gambit37 »

Just a few points about Invoke, from a post I previously sent which is now in the Fixes forum:


<blockquote><b><i>Quote:</i></b><hr>
A character loses mana points when casting Invoke using the FireStaff. The amount actually varies depending on the Wizard skill level of the caster, which would make sense. Character's with low magic experience would need a lot of magic effort to control the Firestaff.

Novice: -4 mana
Apprentice: -3 mana
JourneyMan: -2 mana
Craftsman (and all higher levels): -1 mana

Obviously, it's not possible to go lower than Novice as the FireStaff adds two levels to all skills. Can you implement this in RTC George?

Also, the recovery time for Fuse and Fluxcage in DM is very fast. For Fuse, it's probably half a second or so, for Fluxcage it's nearly instant. In RTC these are much longer and makes it very hard to kill Chaos - though maybe that's not a bad thing...?<hr></blockquote>

The Firestaff DOES allow Poison Blob - it's just that in DM it uses the same graphic as Poison Cloud. This is one thing that's implemented wrongly in RTC.

I agree with your other points.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: about the firestaff

Post by George Gilbert »

Fixed for V0.06
Post Reply