Just had a quick play of 0.06 and found a few issues with the sound:
* No 'thump' when chopping or fireballing a door
* Party does not make a pad 'click' when weight is required to activate (seen at 'This wall says nothing' and the first boulder/pad puzzle.
* Mummy scream is way too loud compared to other sounds
* Still no 'magic' sound when using Fuse on the Firestaff
* Stereo effect of doors too pronounced - should be slightly more subtle
Sound (v0.06)
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Re: Sound (v0.06) - minor
The starting 'enter' sound still loops too long. Also, chopping at a non-bashable door has the right sound - the swing then thump...so it sounds like this is being interrupted for bashable doors?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Sound (v0.06)
I don't remember being able to here sounds during sleep, as with RTC - anyone with a good memory tell me if I am wrong?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
yes you could..
You could hear sounds while asleep but they went to half volume and since everything was happening so fast it was a little strange hearing fireball launchers and the shuffling of rats for instance was pretty funny since it sounded like a machine gun almost.. papapapapapOW!
Damn those rats were stupid.. 


Re: Sound (v0.06)
but merciless...i wouldn't laugh at them until i had the inquisitor, hardcleave, and some nice large mana to back me up 
If that's the case them the RTC is fine, I think it's muted too....I suppose, who'd want to sleep too soundly in the dungeon anyway

If that's the case them the RTC is fine, I think it's muted too....I suppose, who'd want to sleep too soundly in the dungeon anyway
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
- Should eat more pies
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Re: Sound (v0.06)
Another small bug - I noticed that Trolin and Antmen when killed do not make the 'dink' sound when dropping their clubs. Skeletons DO make the sound when dropping the shield/falchion.
- George Gilbert
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