This is something I've noticed in several versions, but never got around to posting.
Wall objects appear to be drawn too 'high', mainly when viewed from the side. This is most noticeable on wall gratings. Find one and face it straight on - looks OK, but if you turn to the side, it looks like it doesn't reach the floor. It looks even weirder as you move further backward and forwards too. This is also true of wall slime.
I also found a bug on the HoC. Go in to the last room with the wooden door and walk into the far corner, turn around and face the door. There is a grating shown behind the door support pillar.
Wall Objects drawn incorrectly
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- Gambit37
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Re: Wall Objects drawn incorrectly
BTW, wall gratings look fine in NewDM and don't show this problem.
- George Gilbert
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Re: Wall Objects drawn incorrectly
Yes - I'd noticed that too. I didn't realise that it worked in NewDM too; I thought it didn't in any version of the code! It's certainly something I need to fix though!
- Gambit37
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Re: Wall Objects drawn incorrectly
In your email earlier, you said that wall offsets are different between NewDM and RTC. I guess this is related to the problem??
- George Gilbert
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- Gambit37
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Re: Wall Objects drawn incorrectly
Another problem I just noticed: Go to the bottom of the first set of stairs at the end of the HoC, and turn around to face the stairs going up. Sidestep left or right so that you can just see the stairs to your left or right - they are being drawn too far across (by 2 pixels) so that you can see the floor/wall graphic behind them.
- George Gilbert
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Re: Wall Objects drawn incorrectly
Fixed the grating thing for V0.07 - can't replicate the stairs though...