Inventory (v0.06)

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Gambit37
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Inventory (v0.06)

Post by Gambit37 »

If you're within a champion's inventory, and they are carrying a scroll or chest (and so can't see the food gauge), you should be able to click on the mouth icon to view food and water for as long as the mouse is held down.

When clicking the zzz icon to sleep, a second click should wake your party and return to the dungeon view, not the inventory.
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Gambit37
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Re: Inventory (v0.06)

Post by Gambit37 »

OK, I'm being really picky and really anal here, :| but... the mouth animation when eating should loop twice fast, not slow once. The gulp sound should be heard before the anim finishes and the bars increase.
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Lubor Kolar
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Re: Inventory (v0.06)

Post by Lubor Kolar »

And the 18th pixel on the 5th row should have RGB values 160 , 10, 12 instead of 16, 10, 11, huh? Just kidding :) )
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amaprotu
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Re: Inventory (v0.06)

Post by amaprotu »

Actually it bugged me too that the bar moved before the gulp or mouth animation.

Also the last slot in a chest is still unusalble.

- Amaprotu
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Gambit37
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Re: Inventory (v0.06)

Post by Gambit37 »

Oh dear, I really must stop this.. not only a fanatic, but a pedant as well... From this day forth I will promise to relinquish my role as "DM authenticity checker" and return to matters more mundane, such as actually finding bugs that affect the gameplay.... :wink:

In fact Lubor, those values should be 160, 10, 14. Aaaaaarrrggghhhhhhhhh, help me........... :shock:
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George Gilbert
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Re: Inventory (v0.06)

Post by George Gilbert »

Don't worry, I've fixed all of these things (chest, mouth anim, gulping and stats bars moving at the end) and will be included in V0.07...I've nothing better to do with my time after all ;-)

<i>Edited by: <A HREF=http://pub50.ezboard.com/ugeorgegilbert ... =EN>George Gilbert</A> at: 3/7/01 11:20:46 am
</i>
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Gambit37
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Re: Inventory (v0.06)

Post by Gambit37 »

Just found another problem with the inventory: you can't pause the game (by pressing Esc) if the party is asleep. DM certainly allowed this.
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George Gilbert
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Re: Inventory (v0.06)

Post by George Gilbert »

Fixed for V0.07
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