Wall tile line-up (v0.07, all levels)

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beowuuf
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Wall tile line-up (v0.07, all levels)

Post by beowuuf »

type: bug
propetries: graphics
prioroty: low

The line of the top brick doesn't line up from wall tile (beside party) to the next tile (I can't see it reported anywhere, sorry if it has been)

Here's the screen capture (sorry for the low light level):

http://www.geocities.com/beowuuf/Image4.jpg
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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beowuuf
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Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Wall tile line-up (v0.07, all levels)

Post by beowuuf »

There is also a line up issue in the stones at the edge of a wall beside any door:

<a href="http://www.geocities.com/beowuuf/Image7 ... ge7.jpg</a>

Funnily enough, both of these are actually problems from the original DM source! I have never noticed in all the time I have played, but looking today back over them they are both visible here too..
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Wall tile line-up (v0.07, all levels)

Post by George Gilbert »

Fixed for V0.08
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