Other comments for 0.07

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Lubor Kolar
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Other comments for 0.07

Post by Lubor Kolar »

1. when using "Swing" with falchion, it is more efective than using "Parry", what is wrong IMHO

2. Rock piles are very weak. I remember when I player "Gem chamber" on the 3rd floor in real DM, I escaped very often so far where pit is, but in RTC I finished it without bigger problems without any escape. I think they shoud have much bigger AC.

3. When I once hit Rock pile, it showed 0 in "dagame star". I think I really saw it but it is possible that was 8 or 9. It is possible in principle to hit creature for 0 hitpoints?

4. There is pit with pressure pad on the beggining of the "Chamber of Gem" on the 3rd floor. I forgot about that pit so I opened chamber door, stepped on the pressure pad and went to the left where pit was closed for a little time. BUT!! I pressed key without paying attention so I pressed keys forward (pressure pad), turn to the left (looking at pit), forward (pit) and once more forward (in front of door). But when I was on the closed pit, pit opened (I saw opened pit under my feet!), but my party didn't fell down. I don't know if it is because I pressed keys to quick, but it happend

5. On the second floor is "Leave valuable on the floor" section. I dropped club so pit has closed. I went to the end of the corridor, took key and took my club back (I wanted to try if flying items still trigger pressure pad which is under flying item). I could not test it since pit was closed ALTHOUGH there was neither item nor party on the pressure pad which operates the pit.

6. When bashing doors, it should make according sound, first "swoosh" like my sword/axe chops and "bash" for the broken door.

7. There is a pit with nearby pressure pad which operated the pit in the 2nd floor. It didn't make sound when I stepped on the pressure pad, but it maked sound when I left an item on that pressure pad.

8. I don't know if it is feature, but I think throwing/shooting weapons wasn't so effective as they are in RTC (I NEVER killed rock pile only by throwing items on it in DM like I DID in RTC). Maybe it depends on point 2 (weak rock piles).

9. Turning party. I don't know again if it is feature, but in DM party rotating didn't depend on party's speed but in RTC it does. I think it is more realistic so I would preffer to leave it as it is.

10. Monster rotating. Some people already wrote it - monsters behave not so realistic because they often "dance" - fast rotating on the one some place.

11. Monster centering. I think in DM standalone monsters were centered more often than they do in RTC.

12. Food and water compsuption. It is very fast (some alreadt wrote that to). I think so fast food and water compsumtion should be on the higher difficulty but not as standard. But I must say I like it since it makes game not so easy.

13. Stamina. I think stamina is handled more precise than before - I think there is no difference compared to DM.
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amaprotu
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Re: Other comments for 0.07

Post by amaprotu »

I would like to second point number 11. In DM if the creature was alone it almost always (if not just always) centered it self in the square. When they are centered anyone can throw things at it, in RTC I keep having to move characters around because the one screemer is only on one side.
- Amaprotu
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Gambit37
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Re: Other comments for 0.07

Post by Gambit37 »

I don't agree with point 1 - why would parrying (defending) an attack cause more damage than attacking?

Point 3 - I too have seen zero hitpoints displayed in the star, and it only seems to have been with rock piles

Point 6 - I agree, and have noted this several times - doors being bashed should make the thump sound whether or not they get destroyed
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Lubor Kolar
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Re: Other comments for 0.07

Post by Lubor Kolar »

I am sorry for my bad english which caused I have incorrectly translated "parry". Of course you are right. Point 1 is non-sense.
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beowuuf
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Re: Other comments for 0.07

Post by beowuuf »

1) Parry never did heavy damage (i think RTC has it better than DM, which seemed a constant 5) it was a blocking manouver that helped against damage - did anyone ever use it?.

2) I think lots of things seem weaker because they don't run around in groups - room of the gem was a pain because you had two double sets, so each fighter could suddenly get hit.Now you get two against one. It was the same with purple worms...i could go toe to toe with the last 8 because they came at me singly alot...got help doingthat in DM with weak fighters!

8) Throwing items is definately more effective - i took out a few worms with worm roundsand a single melee!

9) I noitced this and forgot to comment awhile ago. I don't like it...I understand not being able to run away from creatures with an overburdened character, but why couldn't fighters turn to defend themselves etc fast if they aren't? I'd vote no, but if everyone..lol, ok if George likes this, then ok..: )

11) Monster standalone should not be done as much as in DM as monsters are now all seperate, so that would suck...just my thought anyway...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Other comments for 0.07

Post by George Gilbert »

Fixed for V0.08
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