Interface (v0.07)

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Gambit37
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Interface (v0.07)

Post by Gambit37 »

Icons at top right of inventory screen (Save, sleep, etc.) disappear while the character is eating, but not when drinking water or a potion. They shouldn't disappear at all.
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Gambit37
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Interface (v0.07)

Post by Gambit37 »

Moving around champion icons at the top right of the screen can randomly crash the game. This seems to happen more frequently in maptest.rtc when there's only 1 character and you move him to an empty space.

in DM, champion icons re-orientate to facing forward when casting spells if they are currently facing the wrong direction. They don't do this in RTC (even though the spell is launched forwards correctly).
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Gambit37
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Interface (v0.07)

Post by Gambit37 »

If you die and are taken to the 'The End' screen, it times out to the credits screen if you don't click 'Restart this game'. Clicking the mouse on the credit screen should take you back to the 'Restart this Game' screen - at the moment it quits which means reloading the whole thing (which takes an age on my computer).

In addition, for usability I think the restart screen should really have a Quit button too (even though there wasn't one in DM).
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beowuuf
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Re: Interface (v0.07)

Post by beowuuf »

I was only right clicking on the charcter icons (rapidly) and the game crashed too...the game just exited instantly *poof*
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Interface (v0.07)

Post by Gambit37 »

The game crahses if a champion dies while viewing their inventory screen. In DM, the Skull icon is displayed and the view automatically returns to the dungeon.

If the party leader dies (regardless of whether viewing the inventory or not) then the leader control should switch to the first available champion from the left.
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George Gilbert
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Re: Interface (v0.07)

Post by George Gilbert »

Fixed for V0.08
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