DM level differences (level 6 , v0.08sav)

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beowuuf
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DM level differences (level 6 , v0.08sav)

Post by beowuuf »

type: differences to DM
properties: sound and effects
priority: low

Pads - the pad in the 'cowards' room was a small round pad, the pads at the crossbow room were tiny round pads

Hidden square - as stated in another post, the hidden square in the 'cowards' room has a problem. Pressing the switch flicks the wall open then instantly closes it again, so you have to jump into the wall to escape. In DM, this square never sealed unless the floor pad was stood on, or if you activated it before the skeletons had moved off.

Vorpal/green gen room - the green gem inside still doesn't open the door (maybe it toggles it once). So you trap yourself inside using it.

Sound - the switch beside the false wall containing the blue box does not click
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Big-J-Q
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dead by dawn, dead by dawn

Post by Big-J-Q »

I wish I had read this a few hours ago... Now I just have to wait for death. I'll die of starvation...eventually.

The green button in the vorpal blade-room really doesn't work like it should.
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George Gilbert
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Re: DM level differences (level 6 , v0.08sav)

Post by George Gilbert »

Fixed for V0.09
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Big-J-Q
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The green button in the 2nd vorpal blade room

Post by Big-J-Q »

Did you mean this? I say it still doesn't work, I was playing with newest 0.09-dungeons, and it's still possible to get trapped there because of the unworking button. However, I discovered that you can break the door with a decent fireball!
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