Light spells (v0.09)

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beowuuf
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Light spells (v0.09)

Post by beowuuf »

type: bug
properties: light levels on starting dm levels
priority: medium

When first getting the spell book, I cast about two = FUL spells and three or so (journeyman and starting wizard respectively)

These spells lasted for about two - three levels (on a high difficulty setting so LOTS of time was spend in each level).
When I started casting UM and ON FULs to top up later, they then acted as normal (light would fade after a normal time) and by the time I had the fighters starting to cast them, then any spell acted normally there too.

So I'm not sure if a light spell cast on the first level is remembers the Hall of Champions light level too, so takes forever to die, or what, but it must be a bug since later dungeon levels deal with the spell as normal.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Light spells (v0.09)

Post by George Gilbert »

Fixed for V0.10
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