Keyboard mappings

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George Gilbert
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Keyboard mappings

Post by George Gilbert »

Remap numpad keys to:

7,8,9 - turn, forward, turn
4,5,6 - left, back, right
1,2,3 - left, back, right
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beowuuf
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Re: Keyboard mappings

Post by beowuuf »

I'd map it to:

7 - 9 spin left, forward, spin right
4 - 6 spin left, forward, spin right
1 - 3 left, back, right

as the forward keys are the most used ones anyway
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Will
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Re: Keyboard mappings

Post by Will »

Thanks George for this new mapping.

Beowuuf: the forward key is indeed used quite often, but I use the right/left ones very often, especially at the end of a corridor (when the corridor has the shape of a S). I first spin, then "slide" (?), that way I can see if a monster is waiting for me or not, and I can attack it right away after sliding, instead of moving first and then spinning around.

Globally the mapping just goes "up" on the numpad, which is consistent with the mapping in DM IIRC.

Cheers,
Will
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beowuuf
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Re: Keyboard mappings

Post by beowuuf »

Is it too much problem to have the option for either set in the init file? Cause yes, thinking about it i always have my fingers on the forward, turn and slide for whatever direction i'm facing danger.

It may as well be one or other or both full mappings, the first proposal isn't intuitive for people used to 1 - 6 as i always find i lead with where my first fingers are..so if the only forward keys are 7 - 9 then i'd never use 1 -3
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Keyboard mappings

Post by George Gilbert »

Fixed for V0.10
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