Thrown objects do too much damage, v0.09

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Gambit37
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Thrown objects do too much damage, v0.09

Post by Gambit37 »

category: difference from DM
type: damage rate/functionality

Description:
On level 3 I killed a rockpile using only 2 throwing stars. This either means that rock piles are way too soft, or thrown object damage is way too high.
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beowuuf
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Re: Thrown objects do too much damage, v0.09

Post by beowuuf »

Clubs still do too much damage

3 - 4 clubs have killed a rock monster.

It's hard to compare to DM as it's damage model wasn't as realistic - any object would do the same rough amount of damage, modified by armour (and possibly in a tiny way by dex too)
For example, throwing large or small objects at back characters (level 10 teleporters at the start of level) with no armour could get as much as 20, usually 15 damage, throwing at front armoured characters (i created a telporter infront that threw it back at them) raised 5 - 10 damage, again not dependant on object.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: Thrown objects do too much damage, v0.09

Post by Gambit37 »

Well, a few other examples:

1) Killed a worm with 2 arrows
2) Killed a screamer with one club
3) Killed a trolin with two clubs
4) Killed a mummy with two clubs

Clearly the damage inflicted is way too high.
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Big-J-Q
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thrown objects blahblah

Post by Big-J-Q »

Well, no wonder I could kill a perfectly healthy beholder with a single slayer-arrow...
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George Gilbert
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Re: Thrown objects do too much damage, v0.09

Post by George Gilbert »

Fixed for V0.10
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