Difficulty levels (v0.10)

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Big-J-Q
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Location: Oulu, Finland

Difficulty levels (v0.10)

Post by Big-J-Q »

Does the difficulty level have any effect anymore? I tried setting it to 10 (feels like a good choice!), but when I descended to the dark dungeons, there were no extra mummies. However, if you import too good a party, the game tells about the change in difficulty level, and the number of mummies increase.

Which brings me to an other subject, but more about that in the suggestions-forum.
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beowuuf
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Re: Difficulty levels (v0.10)

Post by beowuuf »

I tried to import three archmaster iado's into the zoo - boy did that become the biggest mistake ever!

So yes, are the ratings for importing characters different to the 1 - 10 settings?

If they are, i think this is more sensible - an imported party has unknown characteristics so the dungeon should spawn more creatures too, since the dungeon balance has been shifted beyond the designers original ideas. But if the player is simply increasing the difficulty level then he is still using a known initial party, so a good dungeon design will still hold and doesn't need to be altered as radically.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Difficulty levels (v0.10)

Post by George Gilbert »

Fixed for V0.11
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