Door crash (v0.10, levels 1+2)

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beowuuf
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Door crash (v0.10, levels 1+2)

Post by beowuuf »

type: bug
priority: major?

Sorry, I hate to post a bug right away, but it might affect playing through the DM dungeon on level 4. Wen you chop at a door, there is the swoosh, thud, then the game crashes and exits. I've tried this on the first two wooden push button doors (on levels 1 and 2) 4 times in total, and it's crashed exactly the same (axe and falchion)

I'll play through to the 'none shall pass' to see if blank wooden doors do it, but if they do then level 4 is impassable : (


OT: Other than that the sounds are really more noticeable (slighty beefier, it's cool) and having the oracle/import interface is great.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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beowuuf
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Re: Door crash (v0.10, levels 1+2)

Post by beowuuf »

Just to confirm, the door at 'none shall pass' also crashes the gam,e if chopped : (
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Door crash (v0.10, levels 1+2)

Post by George Gilbert »

Ooops.

If I get time, I'll try and fix it tonight and post a new RTC.exe to cover this tomorrow. Your save games will still be valid with the new version so feel free to keep playing and/or finding anything else that is wrong!
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George Gilbert
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Re: Door crash (v0.10, levels 1+2)

Post by George Gilbert »

This (and a few extra things) are fixed in a new exe which you can download from:

<a href="http://www.ragingmole.com/RTC/RTC_exe.z ... exe.zip</a>

You need only get this if you downloaded RTC on Monday 25th June 2001; if you have downloaded it since, then the fix is already included in the main download.
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