Downloaded the latest version earlier today and have just had a chance to fire it up...
Whoops... something's seriously gone wrong this time! The DM original dungeon doesn't load anymore, although the exception hamdling does kick in correctly. I've tried this tree times now. The contents of the log file are thus:
Stack Dump:
RTC.UnLoadBitmaps();
RTC.InitSecondary();
RTC.DoFrame(int 7);
RTC.WinMain();
The CSB dungeon and the DM 'RTC Rules' dungeon work fine however.
DM original crashes instantly (v0.17)
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Re: DM original crashes instantly (v0.17)
lol, for a change i get to be anal..someone else reported this bug two posts down (in another thread though, the CSB crash one)
seemed the same as yours
seemed the same as yours
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: DM original crashes instantly (v0.17)
Yeah, I saw it but started a new post as I thought it might have got lost!
BTW, George, I have tried re-compiling the DM Original dungeon and running it again and I get the same problem. I have also run a file compare on DM.TXT and DM_ORIGINAL.TXT to see what the main differences are and to see if I could notice a problem.
The main differences appear to be the RESTRICT_RUNES bit, the addition of the spell book and power runes scroll, slightly modified objectives text and the addition of hints in the RTC version. I couldn't spot anything that might have fouled up the compiler. Weird....
BTW, George, I have tried re-compiling the DM Original dungeon and running it again and I get the same problem. I have also run a file compare on DM.TXT and DM_ORIGINAL.TXT to see what the main differences are and to see if I could notice a problem.
The main differences appear to be the RESTRICT_RUNES bit, the addition of the spell book and power runes scroll, slightly modified objectives text and the addition of hints in the RTC version. I couldn't spot anything that might have fouled up the compiler. Weird....
Re: DM original crashes instantly (v0.17)
an 'unclosed' hint area, etc?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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- Posts: 13778
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: DM original crashes instantly (v0.17)
Nope - the hints are in the RTC Rules dungeon which plays fine - it's the other one without hints that crashes.
- George Gilbert
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Re: DM original crashes instantly (v0.17)
I've found the root cause of this crash; I'll try to fix it over the weekend and release a fix (probably as a backwardsly compatible V0.18) next week.
- Gambit37
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Re: DM original crashes instantly (v0.17)
I'm curious as to what this problem is, considering the RTC version compiles and plays fine???
- George Gilbert
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Re: DM original crashes instantly (v0.17)
The code is referencing a pointer that's pointing to a random bit of memory. Whether it crashes or not depends on whether the bit of memory it just happens to be pointing to exists or not.
In short there's nothing intrinsicly wrong with the dungeon - it's a random crash and I'm surprised that the other dungeons aren't afflicted too!
In short there's nothing intrinsicly wrong with the dungeon - it's a random crash and I'm surprised that the other dungeons aren't afflicted too!
- George Gilbert
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