THIRD LEVEL PROB on RTC 0.18 HELP ME

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action09
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THIRD LEVEL PROB on RTC 0.18 HELP ME

Post by action09 »

Hi Gilbert I think that there's a problem to the third level of Dungeon Master (ORIGINAL),
where there is a DOOR_PORTCULLIS closed with a MONSTER_WASP behind.
I have checked DM_Original.txt I believe that the problem is around the object 2669.
I Can use anymore my savegame unfortunately because it not import the changes, can you help me?
There's a way to comeback in txt format also the savegame?
There are a tab on line 2669, 2770 and so on in the 0.18 version of RTC...

Thank you a lot my friend, really a good job.....

(I WONNA PLAY IT with my actual savegame SIGH.... I've to restart.... I think.....)
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beowuuf
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Re: THIRD LEVEL PROB on RTC 0.18 HELP ME

Post by beowuuf »

What is the actual problem? I assume the part you mean is just after having to chop the first wooden door, at the start of the level...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
action09
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OK my friend just behind wooden door

Post by action09 »

My problem is that behind thw wooden door (chop with axe) there's a floor item trigger and then a Iron Portcullis with a Wasp Monster BEHIND THERE IT IS MY PROB
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George Gilbert
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Re: THIRD LEVEL PROB on RTC 0.18 HELP ME

Post by George Gilbert »

I looked into this over the weekend and it's actually a bug in the dungeon that's been in there from V0.01 but has only been exposed by some code changes I made to RTC between V0.17 and V0.18.

The new code is now correct so it's the dungeon at fault - this will mean that when I bring out V0.19 (later this week?) you'll have to start again to pick up the changes :-(

Many apologies.
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George Gilbert
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Re: THIRD LEVEL PROB on RTC 0.18 HELP ME

Post by George Gilbert »

Fixed for V0.19
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