I'm experiencing oddly staggering gameplay while playing the CSB-dungeon. The mouse pointer moves smoothly for a second and then jumps, moves for a second & jumps etc.
This is odd, since I don't recall such slow gameplay having occured on my system before. Could this be a bug in the newest version. However, the gameplay wasn't staggering at the beginning. I first noticed this kind of behaviour in the KU-section fighting the mummies.
Anyone else had the same problem?
Staggering gameplay (v0.18)
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Re: Staggering gameplay (v0.18)
I only had this problem once in V0.16, and it turned out, that it was just another task in the background of windows (the windows update in this case) was disturbing the performance of RTC. So maybe you have some other tasks open beside RTC?
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Re: Staggering Gameplay (v0.18)
No, I don't think so... However the problem seems to have been fixed by some unknown forces (tm). The game now plays normally or else I grew used to the slowness. Or it could have been legions of monsters moving and making sound at the same time or something...
- George Gilbert
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Re: Staggering gameplay (v0.18)
This is a performance issue.
RTC doesn't play at a fixed frame rate but at the maximum it can. So all it does is update the dungeon (move monsters etc) then draw the screen as fast as it can over and over again. If the rate at which it does this drops below about 20 times a second then the time between drawing the mouse will be slower than the speed at which you are moving it around the screen and it will appear to jump about.
There are several solutions - 1 for me, 2 for you...
- Write more efficient code so the dungeon is updated and the screen drawn faster
- Use a quicker PC so the code runs faster
- Make sure no other applications are hogging the CPU so the code runs faster.
RTC doesn't play at a fixed frame rate but at the maximum it can. So all it does is update the dungeon (move monsters etc) then draw the screen as fast as it can over and over again. If the rate at which it does this drops below about 20 times a second then the time between drawing the mouse will be slower than the speed at which you are moving it around the screen and it will appear to jump about.
There are several solutions - 1 for me, 2 for you...
- Write more efficient code so the dungeon is updated and the screen drawn faster
- Use a quicker PC so the code runs faster
- Make sure no other applications are hogging the CPU so the code runs faster.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
