When character gains a new level, eye icon border became green and increased actual attribute values are marked red (until they reach the maximum). I don't remember exactly (I don't have original DM here) but I think that both maximum value of increased attribute and actually gained level should be marked too, maybe in green?
Sorry if it wasn't this way in DM, I don't remeber correctly.
Attributes/levels highlighting
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- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe
Re: Attributes/levels highlighting
As far as I remember this is as it should be. Stats are only marked green if powered by a potion.
But the level gained should be marked green, and as a suggestion, it would be nice to have a marker beside the maximum value like 1 or 2 for a minute or two, telling you how much that attribute was raised, so you don't have to look it up in the midst of combat.
<p>Komm zur bunten Seite der Macht! </p>
But the level gained should be marked green, and as a suggestion, it would be nice to have a marker beside the maximum value like 1 or 2 for a minute or two, telling you how much that attribute was raised, so you don't have to look it up in the midst of combat.
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.