Cursed sword

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Lubor Kolar
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Cursed sword

Post by Lubor Kolar »

I found that cursed sword from the Knight on the level 12 has no possible actions. I think in DM I could fight with that. Do I remember right? If so, is it a bug or a feature?
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beowuuf
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Re: Cursed sword

Post by beowuuf »

In FTL DM a cursed swaord was just a sword, so yup, bug or new feature
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Cursed sword

Post by George Gilbert »

That'll be a bug then...
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George Gilbert
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Re: Cursed sword

Post by George Gilbert »

Fixed for V0.21
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cowsmanaut
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Re: Cursed sword

Post by cowsmanaut »

you know, I reaslise they did not get around to doing anything about the "cursed" attrib. However has not part of the RTC process to get rid of bugs they didn't notice or just didn't fix? So perhaps it should be advanced to completing too where they left off.

So perhaps the Cursed lable could mean some thing. It could be more heavy that it's non cursed counterparts, or have a minus to damage inflicted for the weapons and a plus to damage taken withthe armour. or perhaps a minus to dodge for armour and a minus to hit for weapons so you get hit more often and hit others less often..

or perhaps curses could be definable. They could be anything from increased chance to be poisoned to atracting all attacks from monsters.

This way different cursed types of items could be added to new dungeons.

However the biggest and coolest would be what I always thought the cursed value did (turned out to be wrong I guess) was if a full set of cused items was left together it came back to "life"

moo
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Gambit37
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Re: Cursed sword

Post by Gambit37 »

I thought it was discovered that cursed items decrease the internal luck statistic in FTL DM.

I agree though, a pile of cursed armour reanimating is pretty cool....
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