Bad animation timing

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Bad animation timing

Post by Lubor Kolar »

On the Tomb of the Firestaff level I found following bug:
Imagine looong passage with the RA (animated) door on the end (I found it with the door at 16,33,6 according to DMute). When you move by pressing and holding down arrow key (I ran forward keeping "Up" arrowkey pressed), you will see that door animation is not smooth (but it is smooth when you press and release movement key repeately).
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: Bad animation timing

Post by George Gilbert »

Fixed for V0.21
Post Reply