Fuse doesn't work as expected

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Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Fuse doesn't work as expected

Post by Lubor Kolar »

I have The Firestaff with gem (it was too easy to use it to kill a dragon :-) and now I met Lord Chaos. Problem is that Fuse command doesn't works.
In DM it worked this way: if Chaos is fluxcaged or blocked by the walls, you won the game, but if Chaos wasn't fully blocked by fluxcages or walls, it moved him one tile away - the direction that was free.
In RTC I used Fuse to save my poor life and it didn't worked. Chaos stayed on the same place and soon killed me with his powerfull spells.
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Lunever
Grand Druid
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Joined: Thu Feb 14, 2002 4:47 pm

Re: Fuse doesn't work as expected

Post by Lunever »

I think I remember that Chaos teleported away when fused him without having him caged properly.
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.
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beowuuf
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Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Fuse doesn't work as expected

Post by beowuuf »

Yes, this is true, chaos hated fuse..usually he would only flinch for a second, but he would flinch, and usually jump away for a second - as you say long enough to run if you got blocked somewhere stupid
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Fuse doesn't work as expected

Post by George Gilbert »

Fixed and will be in V0.22
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