Lockpicks

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Lunever
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Lockpicks

Post by Lunever »

If you pick the lock at z1/x11/y21 in the room above the DDD, the pit AND the Ra-door should open, currently only the pit opens.
<p>Komm zur bunten Seite der Macht! </p>
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Lunever
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Re: Lockpicks

Post by Lunever »

Same with the door past the Neta DDD, on the level below, with the lock south of z3/x20/y30 and the door at z3/x19/y30: Fireballs are launched when picking the lock, but the door remains closed, although it should open.
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.
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cowsmanaut
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hmm

Post by cowsmanaut »

sounds to me like a booby trap and you are the booby.. not exactly a bug I think. Did you try with the actual key rather than the lockpicks?
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beowuuf
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Re: hmm

Post by beowuuf »

I just checked too, and that puzzle is coded in CSB to have the door open if you use the lock-picks...just you have the pit-penalty for doing it without the gold key!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Lunever
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Re: hmm

Post by Lunever »

Another bug:
There are some locks at the FulYa-Level, that open a door when unlocked with lockpicks, or open a door and do something else in addition, like deactivating a poison launcher or opening a wall, when unlocked with the proper key.
In RTC, if you use lockpicks on such a door to open the door first and later a key, for example to open that wall, the door closes again and the key is gone (with key of Bs that's not a serious problem, but with the unique Topaz key, it's worse).
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George Gilbert
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Re: hmm

Post by George Gilbert »

Fixed and will be in V0.22
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