Spells too effective?

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Lubor Kolar
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Spells too effective?

Post by Lubor Kolar »

This bug is maybe not a bug, because it is based on my feeling only (no exact numbers).
I think either fireballs and des-ew spells are to effective (assuming monsters in CSB-RTC are given the same health value as in original CSB) or monsters in original CSB have bigger spells resistance. I can finish 500-health dragon with few 4th power fireballs, rives (in the room with dispell-gun) with one or two 2nd power des-ew spells etc., AFAIR in original CSB it wasn't too easy.
It also seems that Vorpal's Blade "Disrupt" action is less effective than the second one (don't remember the name now). Maybe it was only due to lack of luck, but I use second option rather than Disrupt because it is more effective and has less recovery time. One more idea - maybe completely wrong, I hope others remember it better: I think in FTL-DM I could hit non-material beeings only with Disrupt action. Do I remember it good?
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Lunever
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Re: Spells too effective?

Post by Lunever »

Yes, if I remember correctly, in FTL only "Disrupt" damaged immaterial beings, "Cleave" was to fight material monsters normally. That's why I never tried it otherwise in RTC (currently I'm on a public computer without RTC). So, is this different in RTC?
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Lubor Kolar
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Re: Spells too effective?

Post by Lubor Kolar »

Yes, in RTC Cleave harms non-material beeings too and I didn't use the first action (Jab?), but I think it will harm them too.

Because in RTC-CSB I reincarnated my party, they wasn't able to use Disrupt option because of small wizard level so I used Cleave. Try it - its definitely faster than disrupt and as I wrote, it seems also more effective.
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Lunever
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Re: Spells too effective?

Post by Lunever »

Ok, that's a bug then and must be fixed.
Talking about spells, I don't think, that they are to effective. In RTC-CSB different levels of difficulty can be set, which was not possible in FTL-CSB.
On higher levels, monsters are quite tough and take lots of damage before dying.
If you think, your monsters are dying to quickly, play at a a higher difficulty, it's much fun anyway.
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beowuuf
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Re: Spells too effective?

Post by beowuuf »

Wrong - all vorpal blade attacks damage non-material, just like RTC has it, it's just and disrupt doesn't harm normal creatures
I've just checked this again through DM, but i've had enough fighters without enough eizard levels for a disrupt, killing ghosts on level 8 to know it was anyway : )

i agree ,the disrupt should be a large berserk like option for the vorpal plade, slightly ahead of cleave
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Lunever
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Re: Spells too effective?

Post by Lunever »

So nonnmaterial beings can be fought by Warriors as well as Wizards with the Vorpal Blade, Jab being available for everyone, Cleave for fighters and Disrupt for Wizards?
That seems to be reasonable, so there is nothing to fix at all.
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beowuuf
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Re: Spells too effective?

Post by beowuuf »

yup, got it in one

i have never quite worked out if it's my imagination or not...but i think the 'cleave' of the vorpal and the 'cleave' of the diamod edge/hardcleave are different..i'm sure the vorpal cleave is weaker - can anyone dispute this?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Lunever
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Re: Spells too effective?

Post by Lunever »

Since I do not know what "dice" the engines use, I cannot tell for sure, but I'd guess, that the type of attack is only determining the base damage and is modoified by an individual value for every specific weapon type (So the Melee option of a falchion and an axe would differ slightly, as would the Bezerk option from the Hardcleave and the Inquisitor).
So yes, I think you're right in your guess about Cleave, but an accurate answer can only be found in the engine.
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Parting is all we know from Heaven, and all we need of hell.
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