I've had odd crashes when loading a save. First it happened to me in DM, where I had saved on the Treasure Stores-level. When I tried to load that save -> crash. Now it happened to me in CSB, where I saved on the DDD-level (during KU); Tried to load -> crash. RTC gives me this:
RTC Diagnostic file - Sun Dec 22 15:27:38 2002
Error:
an access violation exception.
Stack Dump:
RTC.DoFrame(int 111);
RTC.WinMain();
I can send the save file(s), if no one else have had the same.
Savegame crashes in .22
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

Re: Savegame crashes in .22
I had the same problem and sent George my files. I have since seen the problem in CSB, although rarely. DM is very reliably on its crashes.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Re: Savegame crashes in .22
I've sorted this one out now. Many thanks to everyone who sent me their save-game files; they were invaluable in tracking this bug down.
Fortunately the problem lay in the "load" code misinterpreting the new file format rather than a bug in the "save" code. This means that you will be able to continue your save games with V0.23 and everything should be 100% backwards compatible with V0.22.
For anyone who's interested, the reason for the problem being intermittent was it only occurs after saving a game when a trigger with a delay has been activated but the action has not yet taken place. In CSB you have to be unlucky to be in this state, but in DM it happens all the time, once you are on or past level 2 (at the start of this level the blinking teleporter with the compass beihind it is activated setting up an infinite chain of delayed actions).
Hopefully I'll get a chance to recompile everything over the weekend and release V0.23 at the start of next week.
Fortunately the problem lay in the "load" code misinterpreting the new file format rather than a bug in the "save" code. This means that you will be able to continue your save games with V0.23 and everything should be 100% backwards compatible with V0.22.
For anyone who's interested, the reason for the problem being intermittent was it only occurs after saving a game when a trigger with a delay has been activated but the action has not yet taken place. In CSB you have to be unlucky to be in this state, but in DM it happens all the time, once you are on or past level 2 (at the start of this level the blinking teleporter with the compass beihind it is activated setting up an infinite chain of delayed actions).
Hopefully I'll get a chance to recompile everything over the weekend and release V0.23 at the start of next week.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact: