Bugs and things in .23

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billgus
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Bugs and things in .23

Post by billgus »

I started a DM game in v.22 - had to wait for .23 to play it.

I generally didn't find any problems in DM. I am 99.9% done - just have to off Chaos. He seems to be a bit fast, but it's been 10+ years since I lasted played DM.

I restarted CSB in .23 per George's suggestion. I'mm about 75% done and won't be able to finish ...

Bug #1 - Lower DDD - Skeleton trap

For some strange reason, the skeleton's don't teleport past the grate. I tried several times. I even checked the source code and it looks fine. But I can push the putton and step right and watch the skeleton standing in the haze attacking.

Bug #2 - After reaching the back DDD room where the ROS path pit is, I discovered the treasure location there had THREE treasures. The FTL game (via DMute) is designed to not overlap treasures. The method used can very occasionally do so - but three is hard to believe as a occasional occurance.

I also noticed at the No Fireballs room that throwing an object into a spinner has it simply reverse direction. It should come back on the other side. E.g., an item thrown by a right side character should hit the left front character.

The spinner between the Wizard guards (No Fireball room, west side) still teleports fireballs past a Muncher that is in the spinner's tile.

I haven't seen the Climb Down bug from .22.

Munchers are still resistant to Poison. A LO poison cloud should kill one.
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Sophia
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I think this is the same as what I noticed...

Post by Sophia »

I think that Bug #1 is the same problem I was having with making Screamers teleport. It would appear that Skeletons are susceptible as well. At least this somewhat confirms that it's really a bug, and not just that I was doing something wrong.
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George Gilbert
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Re: I think this is the same as what I noticed...

Post by George Gilbert »

Fixed for V0.24
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