[Done for V0.36] Inanimate blocking objects
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- George Gilbert
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[Done for V0.36] Inanimate blocking objects
Objects such as pillars (e.g. like in DMII and Bloodwych) can block party/monster progress but do not completely block the view like a wall. Possibly include a sub-class of low height objects that don't block flying objects, but do block the party?
George
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Last edited by George Gilbert on Sun Mar 19, 2006 7:45 pm, edited 1 time in total.
- Gambit37
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Re: Inanimate blocking objects
I especially like this. In DM2 there are tables that can be moved about, and you can throw objects over them but monsters can't get to you.
Objects like this would be cool when combined with multi frame animated monsters. Imagine a giggler being trapped behind a table. The party thinks they are safe, but he leaps up on the table, steals a nice sword, then jumps off and runs away....
Objects like this would be cool when combined with multi frame animated monsters. Imagine a giggler being trapped behind a table. The party thinks they are safe, but he leaps up on the table, steals a nice sword, then jumps off and runs away....
- cowsmanaut
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hey .. you know
doesn't RTC do most of this already? I mean with steel grate doors? You have an area that you can shoot through .. small things .. but blocks movement?
it's just going a little further is all..
it's just going a little further is all..
pillars/tables/etc
Yeah, I was thinking the exact same thing. You can even throw objects through the holes in a portcullis, provided they're small enough.
- Gambit37
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Also, the ability to switch off the damage for a cloned pillar item would be very sensible. Not everythinbg that could bar the party's way would necessarily cause them damage if they run in to it!
So with my other improvements, I suggest that pillar objects could have these parameters:
HEALTH=(XX)
HEIGHT=(YY)
CONVERT_TO=(ID)
DAMAGE=(YES/NO)
So with my other improvements, I suggest that pillar objects could have these parameters:
HEALTH=(XX)
HEIGHT=(YY)
CONVERT_TO=(ID)
DAMAGE=(YES/NO)
- George Gilbert
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Gambit said:
what about the flying monsters?I especially like this. In DM2 there are tables that can be moved about, and you can throw objects over them but monsters can't get to you.
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- George Gilbert
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