A new trap idea

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Janne Vieri
Neophyte
Posts: 4
Joined: Tue Jul 11, 2000 5:00 pm

A new trap idea

Post by Janne Vieri »

I read about the laughing pits and and I got an idea.

Would it be possible to create a maze, that mutates all the time? I mean eg. giggles would toggle false walls on and off, and thus change the maze!
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Ian Clark
Um Master
Posts: 499
Joined: Sat Sep 25, 1999 3:07 pm

Re: A new trap idea

Post by Ian Clark »

Yes, I have used that in my dungeon. Remember the maze in EOBII? It is a little like that, it also has walls which open/close depending on what objects you are carrying... <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>
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Zyx
DSA Master
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Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
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everchanging maze

Post by Zyx »

I did it too in my dungeon, at level 2, check it. The
giggler in the South-east room causes lots of changes in this level.
Chaos
Novice
Posts: 22
Joined: Thu Aug 10, 2000 12:00 am

dungeon maze

Post by Chaos »

Can someone please tell me where I can get the zyx dungeon that shows the maze.
Thanks
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Zyx
DSA Master
Posts: 2592
Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
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Mildew dungeon

Post by Zyx »

For the people interested in this dungeon, send me a line at:
bprieu@yahoo.com
and i'll send it to you.
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