Monster Generators (DMute)

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Chaos
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Monster Generators (DMute)

Post by Chaos »

I think I read this somewhere that you can change the toughnest of the monster generated.
Is this so?
Also, has anyone figured out how to change the txt in DM, and if so, What have you managed to spell out so far?
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Gambit37
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Re: Monster Generators

Post by Gambit37 »

I wanted to know the same thing, but haven't found an answer yet. I know that you can change the delay for the generation of monsters. Some generators generate monsters immediately that they are activated, others after a set delay. The byte that controls this is byte 8. Set it to 40 for immediately generated monsters; other numbers are different delays. <i>Edited by: <A HREF=http://pub17.ezboard.com/ugambit37.show ... ambit37</A> at: 12/1/00 11:40:42 am
</i>
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Seeker19
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Use of monster generators

Post by Seeker19 »

Does that mean, then, that monster generators are triggered items that need to be set with a pressure plate to generate a monster?
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beowuuf
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Monster generators

Post by beowuuf »

Yes, you will need to have a wall object/pressure pad with the action 'open/activate' acting on the same square as the generator.

Generator reserch is a bit thing on the ground - the 8th byte seems to limit the time between generations - the default value set of 88 means generation time allowed between each activation is large, while a value of 0 will allow you to generate a monster on each activation no matter how quickly. Other values in between seem to create more of a gap, but I haven't seriously sat down to check it out...yet...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Seeker19
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A wall object? really?

Post by Seeker19 »

What a cool idea...every time you touch the switch, it generates another beastie...Thanks!
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Ian Clark
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.

Post by Ian Clark »

<blockquote><b><i>Quote:</i></b><hr> <b> What a cool idea...every time you touch the switch, it generates another beastie...Thanks! </b><hr></blockquote>

Yep, just think how the worms keep generating in the FULYA level of CSB... have them genrate in a corner and as soon as they step out, they step on a pad that activates the generator. :twisted:
ArgentumLupus
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Re: Monster Generators

Post by ArgentumLupus »

Ok! Let's hope nobody's already posted this stuff, cuz then I'll have wasted my time. =)

Bytes 3 and 4: Type of monster generated. (the number in parentheses is the max number DMute allows you generate at a time, I don't know if it's important but here you go anyway.)

86 01 - Beholder (4)
06 08 - Blue Ogre (4)
06 0B - Demon (2)
06 0C - Dragon (1)
86 0C - Evil (1)
86 09 - Fader (4)
86 05 - Fire Elemental (1)
86 06 - Flying Dragon (2)
06 04 - Ghost (1)
06 02 - Giant Rat (1)
06 00 - Giant Scorpion (1)
86 0A - Giant Spider (1)
86 08 - Giant Wasp (2)
06 01 - Giggler (2)
06 0D - Good (1)
06 07 - Jawa (1)
06 09 - Knight (2)
86 0B - Lord Chaos (1)
06 05 - Mummy (4)
86 00 - Poison Slime (1)
86 07 - Purple Worm (2)
86 03 - Rock Pile (2)
06 03 - Screamer (4)
06 06 - Skeleton (4)
86 02 - Small Scorpion (1)
86 04 - Stone Golem (1)
06 0A - Water Elemental (1)
_______

Bytes 5 and 6: Number of monsters generated.

80 08 - One
00 09 - Two
80 09 - Three
00 0A - Four
00 0D - Random 1-2
80 0D - Random 1-3
00 0E - Random 1-4

Of course the random ones aren't 100% certain. When I tested it, I never got outside that range. It's also possible that I missed some. ie, random 2-3, 2-4, and 3-4. I didn't check for those.
_______

Byte 7: Toughness of monster. In a Screamer's case at least, 0 gave it between 175 and 200 HP. FF gave it over 2000.
_______

Byte 8: Someone else posted this one, seems to be the delay between when the generator is triggered and when the monster appears.

----

Well anyway, hopefully someone else can find a way to lower a monster's HP below what the 7th byte affects. ?)

-Argent
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beowuuf
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Cool research!

Post by beowuuf »

There was a general posting on monster gens ages ago, but I don't rememebr it covering the random genration as well as this, and certainly no one has ever spotted the toughness byte!

To add to that, the level 'depth rating' (changable through textmute) also influences toughness, apparently the lowest level from your research, so you'd need to affect the whole level to lower the scremer in the case you brought up.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
ArgentumLupus
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Re: Cool research!

Post by ArgentumLupus »

Actually, the level I was testing on was "Introduction." The generator I was using was a Purple Worm generator from the Worm Level. Oh well. I think I'm gonna up the difficulty on this floor a bit, just to be nasty. Hey, it's a training room. :P Anyway, at least I listed a couple things nobody else did, so it wasn't a TOTAL waste of time.

Wow, this TextMute is a handy program ^_^ Nice work, Zyx. I wish I could use VB. :P I don't remember why, though...

-Argent
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