Firestaff with Power Gem loophole

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
This forum may contain spoilers.

Moderator: Ameena

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Unlucky_Mule
Novice
Posts: 23
Joined: Sun Jul 13, 2003 4:56 am
Location: Canada

Firestaff with Power Gem loophole

Post by Unlucky_Mule »

I am new here. You probably all know this, but here it goes...

Years ago when I first completed DM for Amiga, I discovered a loophole in the game. Normally once you obtain the Power Gem charged Firestaff, the two paths up from the bottom two levels are blocked. You can hear a click as this is triggered.

The trick is to throw the Firestaff onto the open side of the tile with the trigger on it. Then you can grab it on your way out and freely take it anywhere in the dungeon you please! Have a bit of fun against the auto-generated monsters...

If you go to the surface with the char, the game glitches up a bit. You hear a lot of fireballs exploding behind a wall, but Lord L. doesn't actually open the door and kill you, unlike if you return there with the bare Firestaff.

UM
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I've never heard of the game glitching up....there shouldn't be anything to trigger the libby ending, as the firestaff and firestaff+power gem are a different as a sword and an axe as far as the game mechanics are concerned....
Interesting....

And yes, i rememebr ruling all back in my amiga days when i was gearing up for CSB, walkign aroudn the dungeon blowing ghosts to nothing and lobbing spells from the staff around the arena
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7552
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Post by Ameena »

I know stuff on this cheat has been posted before, but I'm still not sure exactly which tile it is that triggers the sealing-off of the upper levels...I tried fusing the Staff to the Gem and chucking it from that square outwards, then picking it up again, but the way to levels 12 and above was still sealed when I got there...in relation to the square you stand on the get the Power Gem, where do you go to throw the Staff after you've fused it?
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

he trigger is inside the room, the square before the door

Power gem--->XXXTDX T = trigger square, d = door tile
XXXXXXXXXXXXXXXXX

This oversight doesn't exist in the RTC version of DM, incase this is where you are trying it
Last edited by beowuuf on Mon Jul 14, 2003 1:18 pm, edited 2 times in total.
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7552
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Post by Ameena »

No, I've only played DMO, haven't tried RTC. Well, now I know the square is the one in front of the door, I'll try lobbing the Staff over there next time I play DM then...since I don't have a saved game made before fusing the Staff now. No probs though, it only took two days to finish last time I played :) That'll be something to do when I'm bored.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Ok, good luck :)
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Post by PicturesInTheDark »

If you're one for the speeding attempt, there are competitions to be found at the DM Encyclopedia (you have to play with CSBwin), which at the moment features records that are 53'35'' for finishing DM and 18'47'' for CSB - incredible to watch those video files...

http://dmweb.free.fr/CSBForWindowsLinux.htm

Regards, PitD
danielcg
Apprentice
Posts: 44
Joined: Thu Oct 19, 2006 2:53 am

Post by danielcg »

I did played ST DM in last 16 years and I was successfully exploited "firestaff with power gem" loophole. However, in RTC, any exploition attempts with completed firestaff will be DENIED!

I reviewed source code for DM for RTC and proved that prevented this loophole from being exploited by "firestaff" cheaters! By smart "alarm" triggers will detect flying completed firestaff and automatically set off the alarm!

George Gilbert is so clever and plugged this exploit bug!
User avatar
Sophia
Concise and Honest
Posts: 4306
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

As far as I can tell, the "fix" is actually just a side effect of the fact that "over" triggers don't care if they party's carrying it or not.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

He deliberately made the pads that way to stop this bug, yes, and pissed off all us regulars because it therefore denied certain uses of pads! Since then the over and on designations came about...so yes, GG is clever, but also we didn't like it to start with until it got split ; )
User avatar
somemale
Novice
Posts: 17
Joined: Sat Jun 30, 2007 7:42 am
Location: Toronto, Canada

Post by somemale »

why did GG do this??? I never got to mess around with a completed firestaff!

what kind of havoc can you do?
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Nothing much by that stage in the game really - the fuse dispels elementals and you have unlimited (but weakened if you have no mana) spells.

So really you can take on the water elementals, materialisers and ghosts very well indeed, and I guess build up food quicker in the gnerator rooms.

By that level though, you should be powerful enough to do that yourself!
User avatar
Ameena
Wordweaver, Murafu Maker
Posts: 7552
Joined: Mon Mar 24, 2003 6:25 pm
Location: Here, where I am sitting!
Contact:

Post by Ameena »

Alternatively, you can load DM into the editor, put a completed Firestaff (or two, or three...) on the floor at the start of the dungeon somewhere, save it (under a different name if you prefer), and then go massacre your way through the levels...Umm...not that I've ever tried anything like that. Would I ever do such a thing? :twisted:
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Post Reply