Firestaff with Power Gem loophole
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- Unlucky_Mule
- Novice
- Posts: 23
- Joined: Sun Jul 13, 2003 4:56 am
- Location: Canada
Firestaff with Power Gem loophole
I am new here. You probably all know this, but here it goes...
Years ago when I first completed DM for Amiga, I discovered a loophole in the game. Normally once you obtain the Power Gem charged Firestaff, the two paths up from the bottom two levels are blocked. You can hear a click as this is triggered.
The trick is to throw the Firestaff onto the open side of the tile with the trigger on it. Then you can grab it on your way out and freely take it anywhere in the dungeon you please! Have a bit of fun against the auto-generated monsters...
If you go to the surface with the char, the game glitches up a bit. You hear a lot of fireballs exploding behind a wall, but Lord L. doesn't actually open the door and kill you, unlike if you return there with the bare Firestaff.
UM
Years ago when I first completed DM for Amiga, I discovered a loophole in the game. Normally once you obtain the Power Gem charged Firestaff, the two paths up from the bottom two levels are blocked. You can hear a click as this is triggered.
The trick is to throw the Firestaff onto the open side of the tile with the trigger on it. Then you can grab it on your way out and freely take it anywhere in the dungeon you please! Have a bit of fun against the auto-generated monsters...
If you go to the surface with the char, the game glitches up a bit. You hear a lot of fireballs exploding behind a wall, but Lord L. doesn't actually open the door and kill you, unlike if you return there with the bare Firestaff.
UM
I've never heard of the game glitching up....there shouldn't be anything to trigger the libby ending, as the firestaff and firestaff+power gem are a different as a sword and an axe as far as the game mechanics are concerned....
Interesting....
And yes, i rememebr ruling all back in my amiga days when i was gearing up for CSB, walkign aroudn the dungeon blowing ghosts to nothing and lobbing spells from the staff around the arena
Interesting....
And yes, i rememebr ruling all back in my amiga days when i was gearing up for CSB, walkign aroudn the dungeon blowing ghosts to nothing and lobbing spells from the staff around the arena
- Ameena
- Wordweaver, Murafu Maker
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I know stuff on this cheat has been posted before, but I'm still not sure exactly which tile it is that triggers the sealing-off of the upper levels...I tried fusing the Staff to the Gem and chucking it from that square outwards, then picking it up again, but the way to levels 12 and above was still sealed when I got there...in relation to the square you stand on the get the Power Gem, where do you go to throw the Staff after you've fused it?
he trigger is inside the room, the square before the door
Power gem--->XXXTDX T = trigger square, d = door tile
XXXXXXXXXXXXXXXXX
This oversight doesn't exist in the RTC version of DM, incase this is where you are trying it
Power gem--->XXXTDX T = trigger square, d = door tile
XXXXXXXXXXXXXXXXX
This oversight doesn't exist in the RTC version of DM, incase this is where you are trying it
Last edited by beowuuf on Mon Jul 14, 2003 1:18 pm, edited 2 times in total.
- Ameena
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No, I've only played DMO, haven't tried RTC. Well, now I know the square is the one in front of the door, I'll try lobbing the Staff over there next time I play DM then...since I don't have a saved game made before fusing the Staff now. No probs though, it only took two days to finish last time I played
That'll be something to do when I'm bored.

- PicturesInTheDark
- Arch Master
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If you're one for the speeding attempt, there are competitions to be found at the DM Encyclopedia (you have to play with CSBwin), which at the moment features records that are 53'35'' for finishing DM and 18'47'' for CSB - incredible to watch those video files...
http://dmweb.free.fr/CSBForWindowsLinux.htm
Regards, PitD
http://dmweb.free.fr/CSBForWindowsLinux.htm
Regards, PitD
I did played ST DM in last 16 years and I was successfully exploited "firestaff with power gem" loophole. However, in RTC, any exploition attempts with completed firestaff will be DENIED!
I reviewed source code for DM for RTC and proved that prevented this loophole from being exploited by "firestaff" cheaters! By smart "alarm" triggers will detect flying completed firestaff and automatically set off the alarm!
George Gilbert is so clever and plugged this exploit bug!
I reviewed source code for DM for RTC and proved that prevented this loophole from being exploited by "firestaff" cheaters! By smart "alarm" triggers will detect flying completed firestaff and automatically set off the alarm!
George Gilbert is so clever and plugged this exploit bug!
Nothing much by that stage in the game really - the fuse dispels elementals and you have unlimited (but weakened if you have no mana) spells.
So really you can take on the water elementals, materialisers and ghosts very well indeed, and I guess build up food quicker in the gnerator rooms.
By that level though, you should be powerful enough to do that yourself!
So really you can take on the water elementals, materialisers and ghosts very well indeed, and I guess build up food quicker in the gnerator rooms.
By that level though, you should be powerful enough to do that yourself!
- Ameena
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Alternatively, you can load DM into the editor, put a completed Firestaff (or two, or three...) on the floor at the start of the dungeon somewhere, save it (under a different name if you prefer), and then go massacre your way through the levels...Umm...not that I've ever tried anything like that. Would I ever do such a thing? 

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!