Q: I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.
A: DM supports both 2D and 3D objects (Pictures or 3DS files) at the moment no one is any good at 3D hence the reason most things are in 2D which we are hoping to change but if it slows down the game too much we will convert to high detailed 2D objects
Q: I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?
A: The reason for this is so you can see any monsters about to attack you, though we might change this
Q: On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important
A: This will change
Q: How do the 'Load' figures work? -- you have three which is very confusing
A: Also going to change.
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Heres another little screenshot for you but its still changing WIP.
Any new comments welcome.